Good zark those changes are awesome. I look forward to seeing the code -- I have some great ideas for further things to add, and have almost everything right, but am obviously missing something because the ship tab of the controls screen crashes (in my build, not yours). Would anyone like Slide-when-pressed, and slide axes?

Edit: Though ouch, now that I try it in combat I realize how nice the visible mouse reticle during such control would be. (After all, we don't have the auto-tracking that Freelancer does.) But I know that may be tricky to implement.
Is it the new axes that necessitates the pilot file change? If so, could we reserve two more for the slide axes?