Author Topic: Mouse Button Support  (Read 9909 times)

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Offline Turambar

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ok, im sure im not the only one that would like to see this, but i am the only one that i know

ive got a nice mouse, its an mx518, and it has these buttons on the side
these buttons that freespace 2 won't recoginze.

optimally, i have uses planned out for them already (holding one lets my mouse slide the ship up and sideways, holding the other rolls).  but for those to work properly, FS2 would need to be able to recognize the buttons, and map the button+the mouse axis to controls that arent bound to axes at all.

this is probably a lot of work, makign the extra mouse buttons work, but it'd be really great


THanks for reading,
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline starfox

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Well, I have Logitech MX700.  What I'd like to see is support for the mouse wheel. It also has total of five other buttons, That Freespace does not currently support...

Support for more mouse buttons would be very good...
 :nod:



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Offline CP5670

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Just map them to unused keys using Logitech's control panel or LogiGamer. I have done that with my MX510 and although I don't use the mouse in FS2, the extra buttons are extremely handy in FPS games.

 

Offline Cyker

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You play Freespace with a MOUSE?!?!??!  :eek:

HOW?!??!  :confused:

 

Offline Turambar

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well, at least the ablility to map the up down left right thrusters to a button+axis would be nice
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Any extra mouse button binding would be nice.  I play with the right side of a gamepad, and use the mouse for fine aiming, and being able to use those extra buttons on the mx500 wouldn't hurt at all.

 

Offline CP5670

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As I said, you can bind them to normal keys that you aren't using. I have the extra buttons on mine mapped to f, g, h, j and k, so if I want to use a mouse button for some command, I just bind its associated key in a game's control settings.

 

Offline Turambar

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Re: Mouse Button Support
any news on being able to bind the vertical and horizontal thrusters to a control axis plus a button?

thats what i really need
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Nuke

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Re: Mouse Button Support
i wouldnt mind being able to bind the mouse to the lateral/vertical truster axes, then i can make use of the analog ministick mouse on my saitek x52.
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Offline jr2

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Re: Mouse Button Support
Quote
You play Freespace with a MOUSE?!?!??!  :eek:

HOW?!??!  :confused:

One click at a time.

Actually, you turn your mouse sensitivity all the way up, and then more if you can.  And you hope you don't reach the end of the mouse pad (or your reach) just as you finally get a Dragon in your lead indicator.

PS I thought the vertical / horizontal thrusters only worked w/ a few Shivan ships?  (I tried the keys that they're mapped to, and they didn't work.)

  

Offline Nuke

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and my mod which has lateral thrusters on everything. :D
its actually rather silly to have a space ship without lateral/vertical thusters.

im also rather supprised they havent implemented a flightsim mouse flight mode yet, sorta like in freelancer.
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Offline Cyker

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Well... kudos to you dude...

I remember trying to play TIE Fighter with a mouse... that's what made me go out and buy my first PC Joystick :)

(It was this little QuickShot jobbie, not even a proper joystick! It was literally just a stick attached to some resistance strips FFS! Never had a joystick I was more accurate with 'tho; I would steer it with my fingertips :D)

 

Offline Nuke

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makes me miss the old analog sticks and games supported more than one. i remember my old mw2 setup, had a microsoft stick as my turret control, one of those really old fashoned box controllers with the little stick for view control, and a seporate throttle and rudder pedals which i used to control the mech. it was the best control layout ever. you dont see that much anymore theese days. i could probibly make an analog stick that has more range of motion than even my saitek x52 which has a rather annoying half degree hardware deadzone. i cant stand deadzones, leads to an unsmooth transition from dead to moving, airplains, helicopters, and cars dont have deadzones in their controls, why should a gaming stick? i d like to build a stick that has its base all the way down on the floor and gives me a good square foot and a half motion range, plus i could attach rudder pedals to the base. could probibly use bike parts (i am a bicycle mechanic so i have a ready supply of free parts) for the structure, with bearings on the base pivot for the smoothest possible control. with several wide range rheostats and some fairly simple wiring, all of which i could get at radio shack, i could construct a rather formidable controller..
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A guy in canada built a motion simulator out of some aluminum pipes the webpage is www.flightcontrolsimulator.com this thing is very cool I saw it in Maximum PC as the rig of the month. I want to build one myself I have no room in which to put the damn thing. 

 

Offline Nuke

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oh how i wish i had a machine shop. i could make some cool stuff. the mechanical engineering aspects of a full motion sim are easy, the electronics and computer interface are the hard part. i could do it if i had some extra money to spend. if i were to do one id get like 4 large lcd screens (most likely used ones that i can get cheaper, i wouldnt want to gut a brand new lcd screen), which i would arrange as a canopy to cover the pilots head to give the player as much immersion as possible. i think most of the microsoft sims support multiple displays for just this purpose.

i would of course do a 3 axis system. they yaw axis would consist of a circular rail elevated 4 feet off the floor, on top of which would rest a octagonal steel frame with rollers that would ride on the track. this frame would probibly need to be about 6 feet in diameter and would be articulated directly by an electric motor and its orientation would be monitored by a sensor. for pitch a second octagonal frame, between 5 and 5.5 feet across, would mount inside the larger frame with berings on either side. also this frame would mount both electric motors for pitch and roll, as well as positional sensors would be monuted on this frame. being 4 feet off the ground it would be capable of a complete roll. the 3rd frame, which would contain the pilot seat, controls, monitors, and probibly computers as well (as it would be hard to run stuff like monitor cables through a 360 articulatabel frame, maybe the monitors and controls connected wirelessly so the computer may remain on a non moving serface) would be mounted on a 3 foot square frame. everything in this box would need to be placed as close to the center of gravity as possible in order to give the 3 motors the least resistance. the pilot, consisting of most of the weight, would need to sit at dead center. for a seat a steel racing seat (as often seen on monster garage) with 5 point harness should work well. the monitor hood would also be made with steel tubing, and would slide open on rails to allow the pilot access. when closed it should cover the pilots whole head. all 3 frames need to be able to rotate into any position freely without collision. for cool factor id completely enclose the interior and put in fully working aircraft controls. id probibly use a 5th monitor for gauges, or use real ones if possible. youd probibly need 2 computers for this, one being an industrial robotics controller, which would handel motors, sensors, controlls, and any gauges for the interior. the other being the game computer with an sli array in it for the various screens. you could probibly forgo the robotics controller if you knew enough about electronics. it would be a massive undertaking and id need a machine shop, some major cashflow and alot of time to build it. oh how i wish i was rich.
« Last Edit: March 10, 2006, 08:18:30 am by Nuke »
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Offline jr2

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i could construct a rather formidable controller..
..and then make more and sell them on Ebay for a decent price so we could all have one, too, right?  :D  That was what you were going to say, right?   ;7

 

Offline Nuke

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i suppose you want a full motion simulator as well?
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Offline jr2

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i suppose you want a full motion simulator as well?
Of course!   :lol:

 

Offline CaptJosh

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Nuke, you claim cars don't have dead zones in their controls. Have you ever steered a car that has rack and pinion steering, not power steering?
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Offline Nuke

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rack and pinion steering cant have a dead zone because you cant have a rack with a gap in it. if you did then you had some broken teeth on the rack and/or pinion and you really should see a mechanic. all of the vehicles ive been in control of (various cars and a plane or two), didnt have dead zones. none the less it is irrelevant and i still hate deadzones.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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