Author Topic: Model needs texturing  (Read 2633 times)

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Offline an0n

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"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline Pez

  • 26
Looks good. I don't have the time texturíng it. Someone else maybe?

A few things though. In this case you should listen to Bobboau: Make it out of one object....or else. Right now it has 15 objects and the polygon count is pretty step if you want it in FS2.

Pez

 

Offline Shrike

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I assume you got in touch with Thunder?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline an0n

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I think it could do without the four cannons. They could be textured in I suppose. I could always cheat and make it 3 seperate, docking parts.  

About the object thing, I don't get it. How can you make a fighter out of a single object? And isn't it "...subobject or else."?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline an0n

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Quote
Originally posted by Shrike:
I assume you got in touch with Thunder?

Uh, no.....

"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Shrike

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Well, he did say to email him about your banning, but I'm going to assume you learnt your lesson aren't won't be a dumbass again......
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline an0n

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I wasn't a dumbass....hahahah....I just remembered the "Hey Dumbass" e-mail.

Anyway, all I did last time was post the Todd-O-Love.

I is playin' nice. I has even posted complimentin' stuffs.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
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Quote
Originally posted by an0n:
Anyway, all I did last time was post the Todd-O-Love.

Errr..as I recall you made "d¡ck" ships..named them bad things and all...
but thats beside the point.

That model is pretty good in my opinion, I wish I knew how to texture  


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Offline an0n

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I only called them stupid names because:

1) All the good names are already taken
2) I can never be bothered with thinking up names, thus the "Apollo Advanced" copied somewhat from my "Gameboy Advanced", or is it "Gameboy Advance"?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline WMCoolmon

  • Purveyor of space crack
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Might not want to discuss it further...this seems to be going downhill. Anyway, have you asked Setekh?  
-C

 

Offline Fineus

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Agreed, let's not bring up old topics - so long as Fattony plays nice he's welcome here again. (If you really play nice I'll un-ban your original profile some time).

 

Offline CougEr

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In the contex of imagination and creation  there are no already taken names.

I know of 4 different types of Enterprise.
 One was an aircraft carrier, rather real.  In its time a super carrier, different in size and shape to Captain Jim Kirk's Starship Enterprise or the Enterprise D class of Jean Luc Picard.

Actually I've been thinking of making an FS2 version of the Enterprise. As an attack fighter and strategic bombers deployment vassel.

I remember Wing Commander, the game had a carrier. I can't remember the name  but it had an open deck, similar in concept to our modern time aircraft carriers.


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    Offline Setekh

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    I like that design - though Pez is right, you got a lot of polys in there, gonna have a hard time fitting it into FS...
    - Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
    HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
    THE HARD LIGHT ARRAY. Always makes you say wow.

     
    It's made out of different subobjects though, so it might go through.  It reminds me of a combo between a Herc II and a Mara.  It Looks cool.

     

    Offline Setekh

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    That's what those rear-facing arms remind me of. The HST™ (Huge Stick Thing™) from the Herc 2.  
    - Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
    HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
    THE HARD LIGHT ARRAY. Always makes you say wow.

     

    Offline Pez

    • 26
     
    Quote
    Originally posted by an0n:

    About the object thing, I don't get it. How can you make a fighter out of a single object? And isn't it "...subobject or else."?

    Start with just one box and then extrude different polygons. There is a good tutorial in the 3DS Max help file. It's called something like: "Building a space ship". Look at that and you understand what I mean.

    Pez


      

    Offline aldo_14

    • Gunnery Control
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    Quote
    Originally posted by Pez:
    Start with just one box and then extrude different polygons. There is a good tutorial in the 3DS Max help file. It's called something like: "Building a space ship". Look at that and you understand what I mean.

    Pez

    Exactly what I do nowadays, cept I work from scratch on a cube rather than a cylinder, etc.  Basically you're pulling stuff 'off' the model.

    The problem with multiple obejcts joined together is kinda complex - I can't easily explain it myself - but it leads to lots of 'missing' planes and collision detection problems.

    As for the guns, best to make them as simple extended cubes for polycount, then try and rotate them 90 degrees - the guns on the   ships like the Herc 1 are done this way.  

    Nice model, though  

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