Author Topic: Porting Babylon Project ships.  (Read 3957 times)

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Offline terran_emperor

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Porting Babylon Project ships.
I kinow from experience that you can port freespace ships to TBP, But I would like to know it it is possible to do it the otherway round and bring some of the ships from TBP outside of it. When I've tried, I can access the ships in FRED_Open, but they won't access the skins. Does this mean that I have to reskin the ships? :confused:
The trouble I have with that is that every time I try to open TBP VP files, the VP veiwer program crashes. Can someone please help me by telling me how to get around this or sending me the POF files so I can reskin them?
Credit will still go to the Original creators of the Models. I'm just looking to use them and Freespace ships in the same campaign

These are the Models I would like to request, if possible
GOD.pof
eadp.pof
Shadow Hybrid (from Crusade) -->hybrid.pof
Hyperion.pof
midwinter.pof
Nova.pof
OmegaX.pof
Warlock.pof
ef1.pof
Asteroidbase.pof
Battlewaggon.pof
raidercarrier.pof
Asimov.pof
Badger.pof
PsiAurora.pof
PsiTbolt.pof
crewshuttle.pof
psishuttle.pof
kestral -->atmshuttle.pof
breaching pod --> invaison.pof
zephyr.pof
matok.pof
Valkyrie.pof
gquan.pof
thnor.pof
justat.pof
frazi.pof
ndp2.pof
skyserpent.pof
leaguebase.pof
drahkfighter.pos
drahkraider.pof
dhcarrierh.pof
spitfire.pof
vampire.pof



« Last Edit: February 14, 2007, 03:00:28 pm by terran_emperor »
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Offline karajorma

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Re: Porting Babylon Project ships.
You're using VPView 2.0 Beta right? Use VPView 1.3 instead.

Links as always are in my FAQ.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline IPAndrews

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Re: Porting Babylon Project ships.
If you're wanting to build a hybrid TBP+FS2 campaign/mod then it's just a case of combining the tables from both original and FS2. I say just. Actually I wouldn't touch it with a barge pole. Assuming you manage to bundle everything together into a working whole you'll probably bust a few limits, end up using the Inferno only build, and then you've got to worry about balancing the B5 ships against the FS ones.

Nightmare of epic proportions.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline terran_emperor

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Re: Porting Babylon Project ships.
You're using VPView 2.0 Beta right? Use VPView 1.3 instead.

Links as always are in my FAQ.

Thank you Karajorma! you truely are the freespace Oracle

If you're wanting to build a hybrid TBP+FS2 campaign/mod then it's just a case of combining the tables from both original and FS2. I say just. Actually I wouldn't touch it with a barge pole. Assuming you manage to bundle everything together into a working whole you'll probably bust a few limits, end up using the Inferno only build, and then you've got to worry about balancing the B5 ships against the FS ones.

Nightmare of epic proportions.

I don't mind the work it gives me something to do. I'd be using the Inferno build anyway. They've got some cool ships. I want to have some other factions cut off from the GTVA apart from inferno's EA, a'la Colony wars
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline terran_emperor

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Re: Porting Babylon Project ships.
Oh by the way Karajorma, every time i try to use the ModelView High Limits it crashes. can you offer some insight?
Otherwise i'll be relying on FRED when reskinning the ships i'm going to port from TBP
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline karajorma

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Re: Porting Babylon Project ships.
Are you using it on the entire VP or have you extracted the .pof file and the textures and then tried to open those? Cause I can see the former one crashing modelview.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline terran_emperor

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Re: Porting Babylon Project ships.
it crashes when i try to open a .pof file and when i try to just open ModelView
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Getter Robo G

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Re: Porting Babylon Project ships.
Just opening MV crash probably displays a "runtine error" or "missing DLL" meaning you need files to amke ti run right...

If you got a CTD no message I have no idea what could do that (I've seen a handful of models in 4-5 years that do that)...
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Offline terran_emperor

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Re: Porting Babylon Project ships.
what i mean is, i double click on the MV icon and it comes up saying

"MODVIEW 32MFC Application has encountered a problem an needs to close."
This happen whenever I try to open it any way, opening a pof file or double clicking on the MV icon
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline IPAndrews

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Re: Porting Babylon Project ships.
Try installing the 2.0 dll pack. Don't know if it'll help. Just guessing.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline EAD_Agamemnon

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Re: Porting Babylon Project ships.
I've done it. I find it fun to use TBP ships in place of FS2 ships...mind you it dont make certain parts of the missions work (little things but not enough to cause the game to not work). I simply move the POF files I want to the data/models folder of FreeSpace2 and the textures to the maps folder. I have the Terrans of the GTVA as EA....the Vasudans as Narn (the narn have the widest variety of ships other than the EA...cpt had to use the battlewagon for the aten/mentu). I have the drakh ships as the shivans. Its scary seeing a drakh cruiser open up with all those beams (mostly SAAA) non stop. I only have the capital ships done that way atm. I substitute everyting from the $MODEL FILE on down...I dont touch the ship name. It kinda looks like this:

FS2ship  - TBP ship
Terrans

Fenris     -    Olympus
Leviathan   -   Olympus
Aeolus   -   Hyperion
Deimos  -  Midwinter
Orion(Bastion)  -  Nova
Orion  -  Omega <----figure that the Orion got upgrades---the Omega is basically an upgrade of the Nova)
Hecate  -  Warlock

Vasudans

Aten  -  Raider BattleWagon (the ThNor is too big as I was originally going to use the TLoth for the Sobek...wanted a ship similar in size to the Olympus....the raider ship has some narn textures anyway)
Mentu  -  Raider BattleWagon
Sobek  -  ThNor
Typhoon  -  GQuan
Has(I CAN NEVER PRONOUNCE THIS NAME!) - BinTak

Shivans

Cain  - dhcruiser
Lilth  - dhcruiser
Rakshasa  - dhcruiser
Moloch  -  dhdestroyer
Demon  -  dhcarrier
Ravana  - drakhcruiser


Some models I have for multiple FS2 variants...I just keep the FS2 HP ratings and adjust their armaments to TRY and balance them out. Ships like cruiser I'll reuse 1 model...except for the Aeolus where its more than a match for the Fenris/Leviathan I made it the Hyperion (the older weaker brother of the Midwinter)
« Last Edit: February 23, 2007, 10:51:02 pm by EAD_Agamemnon »
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In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

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Offline EAD_Agamemnon

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  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Re: Porting Babylon Project ships.
NOTE: If I see a battle is turning the way it shouldnt...I just ~K when necessary. I only have the ships put there because I like Babylon 5...and to me it looks more interesting.

OH! I forgot to mention the Arcadia - Orion (thats the EA station). For a time I had it as Babylon 5, but it was kicking the stuffing out of the Olympus/Midwinters/Hyperions that attacked it. Even the Orion beats them up. This is because if a turret has 2 firing points...I have both occupied by a weapon...not 1 weapon alternating between points.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline Col. Fishguts

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Re: Porting Babylon Project ships.
You're playing the main FS2 campaign with TBP ships ?

I demand screnshots ! ;)
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Offline IPAndrews

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Re: Porting Babylon Project ships.
Ok that's just bonkers. Tidy up the campaign and upload it. We all want to play.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline EAD_Agamemnon

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  • Fuzzy Wuzzy wasn't very Fuzzy Was He?
Re: Porting Babylon Project ships.
I never touched the mission files....thats too much FREDing for me since I make heads or tails of the simplist of things there. And sometimes I had to revert to stock FS2 tables for certain things to work (like when a transport has to dock). I simply replaced POFs and their individual tables for each ship. I'll see what I can do about screenies. I upgraded to 369 so I'll have to reimplement the ships in the 369 ships tables to get it to work.
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

  

Offline Mungrel

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Re: Porting Babylon Project ships.
This could be very interesting.