Author Topic: PCS 2.0 ... any word?  (Read 4409 times)

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Re: PCS 2.0 ... any word?
OH! :eek2: My bad then.  bookmarked it for latter. Maybe someday when I'm in a coding mood I'll give it a better look at.  :)

How is importing working on in PCS2 so far? Is it a plugin based where you can latter add different file formats (3ds)?  I don't know how hard it is do to plugins in c/c++ but in c# it's way too easy LOL.
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Offline Harbinger of DOOM

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Re: PCS 2.0 ... any word?
It's too bad PCS isn't open source, look whats been done with freespace. Especially since it's a necessitity for freespace.

you're on crack :D

http://alliance.cvs.sourceforge.net/alliance/pcs2/


the nether-realm i've been hiding is has been trying to get back into shape,going to soccer games and boffing my fiancee

[edit]oh nuke.. pcs2 is being designed cross-platform.  taylor could help me out a lot there if he ever gets time from his codeathon on the engine
Cross-platform? You mean it'll be available for Mac too?
Sweet.
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Offline Kazan

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Re: PCS 2.0 ... any word?
It's too bad PCS isn't open source, look whats been done with freespace. Especially since it's a necessitity for freespace.

you're on crack :D

http://alliance.cvs.sourceforge.net/alliance/pcs2/


the nether-realm i've been hiding is has been trying to get back into shape,going to soccer games and boffing my fiancee

[edit]oh nuke.. pcs2 is being designed cross-platform.  taylor could help me out a lot there if he ever gets time from his codeathon on the engine
Cross-platform? You mean it'll be available for Mac too?
Sweet.

on intel macs anyway compiled with wxMac for localization.. for non-intel-macs i'd need taylors help
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Offline Kazan

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Re: PCS 2.0 ... any word?
How is importing working on in PCS2 so far? Is it a plugin based where you can latter add different file formats (3ds)?  I don't know how hard it is do to plugins in c/c++ but in c# it's way too easy LOL.

it's not very difficult to add new file formats - much easier than PCS1 because the editor has it's own internal format - PMF - all files are in it while being editing, saving to POF does the BSP split (The hardest part of saving to pof)
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Offline taylor

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Re: PCS 2.0 ... any word?
Well after half a day, I've finally got PCS2 building and running on Linux.  Quite a few changes and bug fixes had to be done first, and I'm rather surprised that the thing even worked in Windows.  Wasted over an hour just tracking down numerous segfaults.   :rolleyes:   ;)

Next job is to make sure it's 64-bit compatible, then get it in an Xcode project and ported to big-endian.  When I can steal some time to work on it again anyway.  :)

 

Offline IPAndrews

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Re: PCS 2.0 ... any word?
the editor has it's own internal format - PMF

Any reason why?  :confused:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Kazan

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Re: PCS 2.0 ... any word?
do you have write access to CVS?

it's not even in an alpha-state, i'm not suprised it was segfaulting
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Offline taylor

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Re: PCS 2.0 ... any word?
do you have write access to CVS?

it's not even in an alpha-state, i'm not suprised it was segfaulting
Pretty sure that you gave me write access a while ago, or at least you said you were going to.  I haven't actually tried to commit anything yet though.  I'll probably wait until I've got some basically working OS X code before I try and do that.  I had wanted to try and sync up my FS2NetD server changes at one point, but the newest version of the code is stuck on MatthewPapa's server and I still don't think it's online yet.

Is what's in CVS for PCS2 what you are currently working with?  I don't want to do too much work on something that's out of date since I'll just have to update it again later.  I know that there were some new files in there in the last day or two so I assumed that it's basically current.

 

Offline Vasudan Admiral

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Re: PCS 2.0 ... any word?
Wow, can't wait to see the results of this. :D
I've got a 20-something thousand and a 60-something thousand poly model just waiting for PCS 2. (I can't convert them with any version of PCS 1 - they just crash after a lot of processing, and I don't yet know enough about Max to be able to use Styxx's converter)

If you need a tester or anything, let me know - I'd love to help out if I can. :)
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Offline Kazan

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Re: PCS 2.0 ... any word?
do you have write access to CVS?

it's not even in an alpha-state, i'm not suprised it was segfaulting
Pretty sure that you gave me write access a while ago, or at least you said you were going to.  I haven't actually tried to commit anything yet though.  I'll probably wait until I've got some basically working OS X code before I try and do that.  I had wanted to try and sync up my FS2NetD server changes at one point, but the newest version of the code is stuck on MatthewPapa's server and I still don't think it's online yet.

Is what's in CVS for PCS2 what you are currently working with?  I don't want to do too much work on something that's out of date since I'll just have to update it again later.  I know that there were some new files in there in the last day or two so I assumed that it's basically current.

yes, i work out of head and i routinely make sure i'm in sync - i should get emails every time a commit happens.  Just make sure everything stays write-once compile-many :D
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