Author Topic: New Technology, Original, Implementable  (Read 8198 times)

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Offline S-99

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Re: New Technology, Original, Implementable
Probably if you're subspace drive fails when you're doing an in-system jump you just come out of subspace. I'd imagine you can come out of an in-system jump anytime you wish. Unless it's all about plotting coordinates to jump to first, and you're just along for the ride while in subspace until you arrive at your coordinates in-system. But for in-system jump it's probably a matter of both plotting coordinates and still having control of where you choose to come out of subspace earlier, or at your coordinates.
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Offline Kosh

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Re: New Technology, Original, Implementable
Quote
It would have seemed like it in FS1 up until the battle in subspace. It sort of feels like they have to be moving; in that battle, the velocity of the Lucifer is zero, though.

I am pretty sure that was just for mission balance; the FS1 AI had a much more difficult time hitting a moving target.....
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Re: New Technology, Original, Implementable
How sure are we about the "You have to be going somewhere" thing anyway?  I seem to remember failing the final mission in FS1 once, and watching the lucifier leave subspace.  I remained behind though - which would seem to suggest you don't absolutely positively have to be moving.

Moreover, the fact that I was capable of reaching the lucifer at all tells me that a ship in subspace remains connected to it's entrance point.  Else alpha 1 and co would've had to catch up to the lucifer in subspace as well as real space - but you don't.  You enter subspace, and poof, you're there.  If the lucifer was indeed actually moving superlight and that was just relative velocity, why didn't A1 and co have to close the gap, which would've been quite considerable given the head start the lucifer had.




 

Offline asyikarea51

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Re: New Technology, Original, Implementable
Is it possible to do shockwave generators in the SCP? I can only think of that right now... =X

A really big emp shockwave that drains a ton of energy but it makes every single fighter nearby go bezerk (and crash and burn?) or something... Without harming the ship that was firing the weapon itself...  :blah:

 

Offline Colonol Dekker

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Re: New Technology, Original, Implementable
How sure are we about the "You have to be going somewhere" thing anyway?  I seem to remember failing the final mission in FS1 once, and watching the lucifier leave subspace.  I remained behind though - which would seem to suggest you don't absolutely positively have to be moving.

Moreover, the fact that I was capable of reaching the lucifer at all tells me that a ship in subspace remains connected to it's entrance point.  Else alpha 1 and co would've had to catch up to the lucifer in subspace as well as real space - but you don't.  You enter subspace, and poof, you're there.  If the lucifer was indeed actually moving superlight and that was just relative velocity, why didn't A1 and co have to close the gap, which would've been quite considerable given the head start the lucifer had.







Think of the subspace tunnel as a set "conduit" with a fixed length (until it got pwnd) Once the Lucy entered the node it treaversed the distance based on its own maximum thrust which is pretty slow, IIRC you still had to approach the LUCY you didnt *POP* on top of it..........
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline S-99

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Re: New Technology, Original, Implementable
I figure something would eventually get pushed eventually, but not that easily. I guess putting the shield extremely close to the opening of a subspace point wouldn't do ****.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: New Technology, Original, Implementable




Quote
Think of the subspace tunnel as a set "conduit" with a fixed length (until it got pwnd) Once the Lucy entered the node it treaversed the distance based on its own maximum thrust which is pretty slow, IIRC you still had to approach the LUCY you didnt *POP* on top of it..........


If it's a tunnel, it's not a very large one.  And if the lucifer's maximum thrust matters, that would imply that regular engines matter even in subspace, so you could just cut them and hang around, then shoot at people on the other side with the theoretical weapon, neh?

 

Offline Aardwolf

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Re: New Technology, Original, Implementable
Maybe you have to enter into the same subspace "packet" that the ship is in in order to engage it, and that's really what the Ancients' technology about subspace tracking allowed, not just letting you track them but allowing you to enter into the same "packet" that the ship is in and destroy it. I suppose the packet would keep moving, though. Maybe the time running out in the mission before was just until the packet got too far away from the node for a safe entry. Maybe the conduit connecting the packet to the nodes gets almost infinitely narrow as you get farther from the endpoints, like this |---<>-|. (Crude ascii art.) the path on the left side would be narrower than the path on the right, and once it gets narrow enough, no ship can fit. However, (and this is just theoretical) the space around the packet is large enough to house the entire battle and not have any reachable (in any sane amount of time) boundary. Besides, the packet would reach the end before you could escape.

As for the "Lucy" warping out, I believe :v: originally planned to make a "failure movie," but they decided against it. In the FreeSpace Bible, or whatever it's called (when I first heard about it I thought it would be more than just the scripts for all of the movies), it says they were worried it would turn out too much like the explosion scenes in ID4. In the VICTORY scenario, they all emerge simultaneously, but you never see them warp out from the inside.

 

Offline NGTM-1R

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Re: New Technology, Original, Implementable
Something I'm working on myself, easily implented, new; ship class with modular weapons packages. Since multidocking came around you could even swap them in-mission if you wished. (Defend a carrier while it swaps its launch bays for guns?)
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Offline S-99

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Re: New Technology, Original, Implementable
Something that is original and implimentable is replacing all of the terran turrets(except the green ones since they are almost as powerful as a prometheus) with subachs hl-7's. You wouldn't have slow moving usually not hit their target blobs anymore with something cheap and effectively much better.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Wobble73

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Re: New Technology, Original, Implementable
Umm? Would cloaking devices fit in with this, would it be implementable at all?
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Offline Mars

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Re: New Technology, Original, Implementable
That would throw off the current balance, so you'd need to rebalance

 

Offline Colonol Dekker

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Re: New Technology, Original, Implementable
Cloaks already working via SCP, Its just a visual effect, the *Hidden from sensors* flag was used extensively in retail to  be fair......

Now the Giant Subspace Chicken, if you could work that into a camp.
How many guys remember him?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Aardwolf

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Re: New Technology, Original, Implementable
Giant Subspace Chicken?

 

Offline Nuclear1

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Re: New Technology, Original, Implementable
Something I'm working on myself, easily implented, new; ship class with modular weapons packages. Since multidocking came around you could even swap them in-mission if you wished. (Defend a carrier while it swaps its launch bays for guns?)


This idea I particularly like.
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Offline S-99

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Re: New Technology, Original, Implementable
Speaking of docking, that immediately makes people think of mutli-docking. Also a story some people have definitely heard about docking a fighter with an arcadia(if you dock a fighter with an arcadia, the whole entire arcadia flies around using all of it's turrets to kill the nearby hostiles). I think it'd be interesting if you could multidock some fighters.
MULTIFIGHTER DOCKING AND HIJACKING
Oh you poor little boy, you fly a flimsy single myrmidon, well i fly a wing of them with 9 banks of missiles and 18 gunpoints. Maneuverability would be cut down a good deal, but it would still be a lot higher than a cruiser or freighter, maybe even an ursa. 3 myrmidons docked together would be extremely powerful, fast. You'd definitely be able to take advantage of your wingmen in a valuable way. Of course when i mean docking all the ships together, i mean something pretty basic, you call your wing to dock with you, after that you gain full control of all the ships since they'd be one, all of the functions would be synced like missiles and lasers, other things would be synced too like the engines. There would be no speed increase from docking fighters, nor an afterburner increase(firing 3 sets of afterburners or starting 3 sets of engines of the same type at the same time would offer no speed increase, but would offer some serious pushing power(it'd be like adding extra horsepower)). And of course the perspective from alphaones fighter should change, you're lasers would go where your crosshairs would be same thing with the docked ships, just think of it as wide gunpoints(not so good for attacking fighters, but good for freighters and craft that get larger in class up the food chain).
Everything with docked fighters would be synced, you could sync the energy output if you want to, but i don't think it would be so fun that way. Each fighter would retain it's own energy for it's own weapons, depending on if fighters in your wing have different weapons or not would be a factor of who in your dock cluster would run out of gun energy first and wait to recharge of course. But shielding should remain seperate, screw making one whole shield bubble around the docked fighters, just leave the shields as they are other parts of your docked cluster would be taking shield damage while you wouldn't be(that would protect other parts of the cluster), and shields recharge anyway. The reason why the shields would remain seperate is because if people plan on docking fighters together are planning to slaughter some cruisers, freighters, and corvettes(idk about destroyers). That means the player would encounter much flak, beam, and laser fire. So, having other fighters docked to you will have more firepower, and draw more firepower away from alphaone, alphaones ship dock cluster would effectively have destroyables. The shields go out on one docked fighter and it blows up, well you're still alive, shields are up, and you still have the other docked fighter, as well as your maneuverability increasing.
And then having weapons control of all the fighters would be cool, you could switch between combining all of the weapons to selecting different kinds of weapons depending on what the ships are equipped with. You could switch between disruptors and prometheus, or combo them, or shoot all at the same time. Having control like that over missiles would be cool, but not so much, but shooting 6 helioses at the same time would be sweet.
Note that this would only be good at disabling or destroying ships bigger than fighter class...by yourself.
« Last Edit: July 27, 2006, 11:43:47 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Mars

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Re: New Technology, Original, Implementable
That would throw off the current balance, so you'd need to rebalance

Damn I didn't notice Wobble got there before me, I was actually replying to:

Quote from: S-99
Something that is original and implimentable is replacing all of the terran turrets(except the green ones since they are almost as powerful as a prometheus) with subachs hl-7's. You wouldn't have slow moving usually not hit their target blobs anymore with something cheap and effectively much better.
[/url]

The ships that used to have many of their turrets as Terran Turrets, and were therfore the underdogs, would suddenly have a huge jump in firepower.

 

Offline S-99

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Re: New Technology, Original, Implementable
New things bring along a big change and will break a lot of things. If people are just going to ***** about breaking balance or rebalancing then this thread is pointless. This thread is for ideas, mainly those implimentable. Different missiles, changing turrets, cloaks, and docking are implimentable(idk how implimentable docking a wing of fighters is though). All of which would break balance. In the end i'm not really sure if it matters mentioning the fact that balance will be broken. People who would do the implimentation would have to rebalance or plain old not. A lot of these ideas are fun because some of them are specifically meant to break balance in a big way :nod: Speaking of which the docked together wing of fighters, that'd be a lot of missile suppression as you'd be launching several countermeasures at the same time. A cluster of docked fighters would break balance in a huge way, but it'd be fun. Hell even breaking balance in one mission is fun, such as the gorgon cannon tells the tail of destroying a demon in one ridiculously powerful meson beam blast.
I know people can put beams on fighters too. Someone should make a fighter mountable flak gun.
« Last Edit: July 28, 2006, 01:27:07 am by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

  

Offline Colonol Dekker

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Re: New Technology, Original, Implementable
With regards to the fighter docking, I'm tasting................Booster packs a'la veritech armour..And i'm getting a hint of.Wasp from Wing commander Prophecy too.

Very nice aroma  :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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