Speaking of docking, that immediately makes people think of mutli-docking. Also a story some people have definitely heard about docking a fighter with an arcadia(if you dock a fighter with an arcadia, the whole entire arcadia flies around using all of it's turrets to kill the nearby hostiles). I think it'd be interesting if you could multidock some fighters.
MULTIFIGHTER DOCKING AND HIJACKING
Oh you poor little boy, you fly a flimsy single myrmidon, well i fly a wing of them with 9 banks of missiles and 18 gunpoints. Maneuverability would be cut down a good deal, but it would still be a lot higher than a cruiser or freighter, maybe even an ursa. 3 myrmidons docked together would be extremely powerful, fast. You'd definitely be able to take advantage of your wingmen in a valuable way. Of course when i mean docking all the ships together, i mean something pretty basic, you call your wing to dock with you, after that you gain full control of all the ships since they'd be one, all of the functions would be synced like missiles and lasers, other things would be synced too like the engines. There would be no speed increase from docking fighters, nor an afterburner increase(firing 3 sets of afterburners or starting 3 sets of engines of the same type at the same time would offer no speed increase, but would offer some serious pushing power(it'd be like adding extra horsepower)). And of course the perspective from alphaones fighter should change, you're lasers would go where your crosshairs would be same thing with the docked ships, just think of it as wide gunpoints(not so good for attacking fighters, but good for freighters and craft that get larger in class up the food chain).
Everything with docked fighters would be synced, you could sync the energy output if you want to, but i don't think it would be so fun that way. Each fighter would retain it's own energy for it's own weapons, depending on if fighters in your wing have different weapons or not would be a factor of who in your dock cluster would run out of gun energy first and wait to recharge of course. But shielding should remain seperate, screw making one whole shield bubble around the docked fighters, just leave the shields as they are other parts of your docked cluster would be taking shield damage while you wouldn't be(that would protect other parts of the cluster), and shields recharge anyway. The reason why the shields would remain seperate is because if people plan on docking fighters together are planning to slaughter some cruisers, freighters, and corvettes(idk about destroyers). That means the player would encounter much flak, beam, and laser fire. So, having other fighters docked to you will have more firepower, and draw more firepower away from alphaone, alphaones ship dock cluster would effectively have destroyables. The shields go out on one docked fighter and it blows up, well you're still alive, shields are up, and you still have the other docked fighter, as well as your maneuverability increasing.
And then having weapons control of all the fighters would be cool, you could switch between combining all of the weapons to selecting different kinds of weapons depending on what the ships are equipped with. You could switch between disruptors and prometheus, or combo them, or shoot all at the same time. Having control like that over missiles would be cool, but not so much, but shooting 6 helioses at the same time would be sweet.
Note that this would only be good at disabling or destroying ships bigger than fighter class...by yourself.