Author Topic: EMP cannons  (Read 1392 times)

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Trying to get cannons to have an emp effect, but doesn't seem to be working.  I put the EMP flag and have the EMP intensity and time in the table, but nothing.  Am I missing something?

 

Offline Bobboau

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blast properties, EMP only effects objects within a blast radius, so if there is no blast there is no emp.
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Offline Mars

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There's somthing that could make the Lamprey useful.

 
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Alrighty, that makes sense.  Gonna go try that!  :yes:

Thanks!

UPDATE: Cool, that worked!  Thanks!
« Last Edit: August 24, 2006, 12:39:18 am by Hole in Head »

 

Offline Kosh

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Wasn't there a campaign TopAce made that featured Hecate's with EMP turrets? Made them a real ***** to attack, those things are really nasty (when combined with the usual flak).
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Offline Colonol Dekker

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Blast radius of 0.2 would be fine i reckon........
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Offline Col. Fishguts

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Hmm ... interesting idea. Would also be useful if put on the rear turret of bombers to fry chasing interceptors and missiles.
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Yeah, all I'm doing with them is to give a very short, and small EMP effect to the energy cannons in a project I'm working on.  Something to make the energy cannons stand out a little from the many ballistic weapons I have.