Author Topic: Fighter/Bombers...... possible? if so, is it a good idea?  (Read 5768 times)

0 Members and 1 Guest are viewing this topic.

Re: Fighter/Bombers...... possible? if so, is it a good idea?
That you modify your tbl's. :p

Now don't get me wrong. I loved the Athena. It's my favourite FS1 ship. But to say that it's the best at both roles is a horrible lie.

To be fair, you COULD take out a destroyer that way in FS1 given enough time and ordinance.

yes, but if you modify the tbl it's EASIER!!! :pimp:
Steadfast  Project Member

INFERNO: ALLIANCE

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Fighter/Bombers...... possible? if so, is it a good idea?
i like that idea for the mymdon with bombs,

It already can. 2 Helios.

4 (1;1;2)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Fighter/Bombers...... possible? if so, is it a good idea?
I stand corrected. I was only thinking about the last bay.

Also, yeah, in FS you could kill a destroyer in any vessel, as there wasn't damage limits like FS2 had, right?
Freelance Modeler | Amateur Artist

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Oh yeah, isn't there something like this in FS2?:

When a cap. ship gets below 15%, your weps. do x% of their normal damage?
and Fighters cannot kill any cap. ships except cruisers?

 

Offline Mad Bomber

  • Booooom
  • 210
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Yeah, the big_damage flag essentially stops any non-Huge weapons (basically anything smaller than a Trebuchet) from dealing any damage to a corvette, or larger vessel, once it's gotten below 10% hull.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Kieve

  • 27
  • Creative Hack
    • MechaSentient
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Which is crap, in my mind, as with enough time [any] ship ought to be able to rip enough holes in a corvette/destroyer/whatever+++ (well... mebbe not [juggernaut] class, but up to Destroyer at least) to render it dead, core their way through to the reactor(s) and watch it go critical... but maybe that's just me.
--side note: pleased to see my Tigris getting positive mention, but it's barely a dogfighter, and certainly not anti-cap in any sense of the word (although it might get a few subsystems on a poorly-defended cruiser).

More to the topic, perhaps mixing a Maxim/Kayser set on a medium/fast (65m/s+) fighter, throw in Trebuchets and some Helios bombs, and you're set to rip almost anything to shreds. Trebuchets are good for nailing caps from a distance, but I like 'em as first-strike antifighter missiles m'self. Nothing'll throw a wing into disarray quite like bouncing the point-man off his wingmates and leaving 'em with 5% integrity left... XD *evil laughter*

Not sure what fighter could mix all that together effectively, though. Artemis only has one gunbank slot, yes?
MechaSentient
Sometimes, people change.
Sometimes, they upgrade.
(Online webcomic - updates M/W/F)

 
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Which is crap, in my mind, as with enough time [any] ship ought to be able to rip enough holes in a corvette/destroyer/whatever+++ (well... mebbe not [juggernaut] class, but up to Destroyer at least) to render it dead, core their way through to the reactor(s) and watch it go critical... but maybe that's just me.
--side note: pleased to see my Tigris getting positive mention, but it's barely a dogfighter, and certainly not anti-cap in any sense of the word (although it might get a few subsystems on a poorly-defended cruiser).

More to the topic, perhaps mixing a Maxim/Kayser set on a medium/fast (65m/s+) fighter, throw in Trebuchets and some Helios bombs, and you're set to rip almost anything to shreds. Trebuchets are good for nailing caps from a distance, but I like 'em as first-strike antifighter missiles m'self. Nothing'll throw a wing into disarray quite like bouncing the point-man off his wingmates and leaving 'em with 5% integrity left... XD *evil laughter*

Not sure what fighter could mix all that together effectively, though. Artemis only has one gunbank slot, yes?

yeah, it only has one gun slot. I think the Ares might do good in that role.....  :drevil:



Oh yeah, isn't there something like this in FS2?:

When a cap. ship gets below 15%, your weps. do x% of their normal damage?
and Fighters cannot kill any cap. ships except cruisers?


Yeah, the big_damage flag essentially stops any non-Huge weapons (basically anything smaller than a Trebuchet) from dealing any damage to a corvette, or larger vessel, once it's gotten below 10% hull.

SOOOOOOOOOOOOOOOO......... thats why i couldn't destroy Nagada outpost in the last templar mission in FS2multiplayer... all i had was a wing of hercs and a wing of ulysees..... that fenris was blow apart earlier.........
Sig nuked! New one coming soon!

 

Offline nubbles526

  • 28
  • MODerate MODder
Re: Fighter/Bombers...... possible? if so, is it a good idea?
The topic pretty much says it. I'm thinking of making ships (not custom made, just using ships that came with the game) that can be used in a fighter bomber role. By that, i mean a wing of these ships should be able to destroy a corvette, and still take on waves of fighters all by themself.

Though i said retail ships only, any ships are welcome. I'm currently testing with the Artemis D.H. class, but im planning to test all bomber types because i tested briefly with this idea about a year ago, and it worked semi OK... but not the best. Then again, i was using wings of Ursa's.............   ;)

Thats called retexturing and modding...


THE APOCALYPSE PROJECT IS LOOKING FOR MEMBERS!!! SIGN UP AT:
The official forum | The official website

"Only a braindead idiot would take that post to mean that I'm planning on taking legal action on anyone and without cause or reason." -Derek Smart

Harsh words, Derek. Harsh words. And what do you get? No liscence, no FreeSpace, only some stfu from HLP. That is legal.

STEALTH AIN'T DEAD!!!!
A complete rewrite of the FS2 quotes!
HLP Cards! Click here to make one of yourself!

The original FreeSpace 3 wishlist!

Find the MOON challenge!

Your very fist dive....

 

Offline .omertian.

  • 22
  • My 3D graphic card got bust.....
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Why don´t you put a fighter and a bomer togheter to get a fighter bomer?
such as GTF perseus and GTB ursa...
I love perseus!!!

 

Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Fighter/Bombers...... possible? if so, is it a good idea?
How about researching the capabilities and performance or real aircraft built for the fighter/bomber mission profile? One thing FS sorely lacks in any version is improving the manuverability as the missile loadout gets used up. Fewer missiles/bombs = less mass, less inertia to resist whatever the ships use to roll, pitch and yaw. Basic stuff any military small aircraft pilot knows. :)

With a real world FB, it's expected that should they be attacked by enemy fighters before reaching their bomb target, the bombs can be dropped- which drastically improves the planes' manuverability, acceleration and top speed.

The other big part of the FB concept is they can make it to target, drop bombs, then fight their own way back instead of what went on all through WW2 where big, slow heavy bombers had to depend on an escort of nimble and fast fighters. An FB flight could also inclued a few escorts of the same plane with more missiles in place of the bomb load, making the flight an even tougher target coming back from the mision than going in.

Ferinstance, a flight of four F-16's. Two with a standard fighter loadout and two with bombs. All will have the two wingtip mounted missiles as well as the 20mm Vulcan cannon while the two riding escort will have several missiles instead of the bombs. Once the bombs are delivered, those two planes are equal to the escorts in speed and manuverability. (Actually a bit more until the escorts fire their under-wing missiles!)
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

 

Offline Kaboodles

  • 26
  • Kill the meat. Save the metal.
Re: Fighter/Bombers...... possible? if so, is it a good idea?
Actually, I think I once managed to take down a Sobek with Tempests and whatever primaries I was using at the time.  I sat there pushing both fire buttons with time compression turned all the way up to 64x and shift-r'ed every few seconds.

Still took a hell of a long time to take down though, even with wingmen.

  
Re: Fighter/Bombers...... possible? if so, is it a good idea?
 :drevil:
Sig nuked! New one coming soon!