Author Topic: Render comp entry?  (Read 2466 times)

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Offline CougEr

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umm not sure...
 but lately I really haven't done any renders. Been busy with the "silly season" Xmas shopping  and xmas parties.
     
let me know...
umm... what was that tag that makes it smaller?
 
------------------
Better than creating life... give life to a creation.
             
OSIRIS STATION
CougEr's 3D anim archives

[This message has been edited by CougEr (edited 12-19-2001).]
CougEr
"This is not about FS2 or PXO any more. This is about YOUR ATTITUDE, Your place in any society, your ability and willpower to stand up and make a difference. For what ever small your effort might seem it's all part of a bigger picture in every aspects of your life."
-----------------------------------Roberto von Gallandt, 2002
OSIRIS STATION

 

Offline an0n

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"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline Sandwich

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Hmmm... a steamrolled Herc. Mk II... Looks sweet, actually.   Oh, and good job on the JPEG compression - it's nice to see ~50kb images now and then. And no, that wasn't sarcastic.  

------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Warlock

  • Death Angel
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tag is lvlshot

And coug...after a tag...NO SPACE  
So without the [ ] it's lvlshothttp://www.myurl.com/mypic.***/lvlshot

Now don't leave out the [ before and the ] after each tag  

Hope it helped
Warlock



DeathAngel Squadron, Forever remembered.


Do or Do Not,..There Is No Spoon

To Fly Exotic Ships, Meet Exotic People, and Kill Them.

We may rise and fall, but in the end
 We meet our fate together

 

Offline CougEr

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hehe thanks,
 I'll see if I can do something better. that was a very quick job.
no photoshop at allthere,  all lightwave.



------------------
Better than creating life... give life to a creation.
     
OSIRIS STATION
CougEr's 3D anim archives
CougEr
"This is not about FS2 or PXO any more. This is about YOUR ATTITUDE, Your place in any society, your ability and willpower to stand up and make a difference. For what ever small your effort might seem it's all part of a bigger picture in every aspects of your life."
-----------------------------------Roberto von Gallandt, 2002
OSIRIS STATION

 

Offline mikhael

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That's sweet. I've never learned how to make lightwave put out a nice quality render like that. I know its possible, and you've just proven it grandly.

Excellent work.

------------------
--Mik
http://www.404error.com
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Sandwich

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A few nitpicks:

It seems to me that with an engine glow that bright and diffuse - especially since we're seeing it from in front - there would be a bit of the glow reflecting off the top of the ship near the back.

The other thing is the BG - if that's a plain image, run it through a guassian blur a few more times to get rid of the blurred blockyness. The increased blur won't detract from the picture, as blurred BG's give a better sense of depth.

Along those lines, you might even want to put a very slight blur on either the ship or the station, depending on where the focus of the images is.

Hope that helps.  

------------------
America, stand assured that Israel truly understands what you are going through.

Know how to use Rhino3D? Want to put your ships into Freespace 2? You've come to the right place!

"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Thorn

  • Drunk on the east coast.
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The engine glows are a little bright for my tastes, but otherwise. good job  

 

Offline Fineus

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Quote
Originally posted by Thorn:
The engine glows are a little bright for my tastes, but otherwise. good job  


 

Offline Setekh

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Dude, I love it. Beautiful stuff, man.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline CougEr

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Nitpicking is good and it helps us all understand.
The image of the earth in the background is a standard TGA, wrapped odviously with a simple sphear front map.
Unfortunately the image is too small and obviously when I applied it to a real size object, and scaled it was bound to Frag.

 Yes, Osiris the station  is a previous render it is a background image under the Herc MK III  (sorry guys  that is Herc 3 with the deflector not retracted, thus looks like a Herc MK II) and you can probably see where I've  blured parts in Earth image map. Lazyness eventually overcame the laborious job of blurring so it's not completely done.
Thus a few frags. Not super niceble, but square enough to create some subliminal illusion of a different dimension.
Nhaaaa... Bad excuse.  hehehe
JJ. Product of laziness.
The Glows have been a problem. I must have a bug in the system because the flares behaved rather strange with my usual values. The glow behind object was a little wakie. I had it just right at one stage then by changing some setting I went way out and had to come back manually to that which is not satisfactory to me neither.  But time is always the major factor for compromises in 3D animation.
Also animating that, either than just creating one image, has a totally different effect and I assure you, that Herc III will fly-by off top screen and you'll think it's real. It also happens fast. No time to nitpick    

   
The texture as well are very dettailed at closer range.
Do you guys use the "object fade with distance" controls?
That is one of the secret at making Lightwave animation look insanely real and stop some shimmer  caused by too much dettails at a distance.

 
The flare effect works way better closer to the camera but the final still render is more descriptive at that distance. At that distance it is all balanced in still composition value.

Regarding depth of field, thus foreground  and background individual focus.
 Good point!

The aperture is basically at 22 because of the engine glow so close, so basically everything is in focus. Maybe I could have use an fractional amount  but it would not have  been too noticeble, really.

But that is also another very realistic effect in most 3D  programs but it must be used  very carefully.
And it's not always needed.
 As a professional cameraman having shot 35 mm motion picture untold times, I assure you this to be correct.
    Depth of field rule.[/list]

    The rule is simple. The more light you have the more focus you have.

    Try this with your eyes:  Squint  and you'll have more depth of field, the more you open your eyes the more light you allow to enter the more critical the focus from foreground object to background objets.

    Infact in a dim lighting situation (at the computer is perfect) your eyes can only focus on one thing at the time and if you look around you'll find yourself refocussing from object to object. It happens fast but it happens.
     if you squint  your eyes now you'll see every thing in focus (basically).

    Boy... I'd like a dollar for every cameraman that I have explained this to in several years of film and TV making. hehe.

    I will make a new render though,  this one has too many problems.
     
    I'm working at a new Star trek Starship.
    maybe I'll use that as model and render and I'll light it without using any lights  only one object large and white, off camera view and radiosity lighting switched on.
     Takes a long time to render  but the results... are spectacular.
    here's what the model looks like so far...
     
     
    I'll do it in the next week or so    
    And thanks for the compliments. It always feels good to hear it.
         

    ------------------
    Better than creating life... give life to a creation.
             
    OSIRIS STATION
    CougEr's 3D anim archives

    [This message has been edited by CougEr (edited 12-20-2001).]
    CougEr
    "This is not about FS2 or PXO any more. This is about YOUR ATTITUDE, Your place in any society, your ability and willpower to stand up and make a difference. For what ever small your effort might seem it's all part of a bigger picture in every aspects of your life."
    -----------------------------------Roberto von Gallandt, 2002
    OSIRIS STATION

     

    Offline mikhael

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    Are the nacelles in that pic built out of subpatch objects?


    ------------------
    --Mik http://www.404error.com

    [This message has been edited by mikhael (edited 12-21-2001).]
    [I am not really here. This post is entirely a figment of your imagination.]

     

    Offline CougEr

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    yes  sub patches  still,  then I'll freeze it and I should have a nice mesh.

    ------------------
    Better than creating life... give life to a creation.
         
    OSIRIS STATION
    CougEr's 3D anim archives
    CougEr
    "This is not about FS2 or PXO any more. This is about YOUR ATTITUDE, Your place in any society, your ability and willpower to stand up and make a difference. For what ever small your effort might seem it's all part of a bigger picture in every aspects of your life."
    -----------------------------------Roberto von Gallandt, 2002
    OSIRIS STATION

     

    Offline mikhael

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    Quote
    Originally posted by CougEr:
    yes  sub patches  still,  then I'll freeze it and I should have a nice mesh.


    I tend not to freeze my subpatches, but then again, I've only just started making meshes for games. *heh* I hesitate to think what my alient cricket thing comes out to polygon-wise if I freeze the subpatches.



    ------------------
    --Mik
    http://www.404error.com
    [I am not really here. This post is entirely a figment of your imagination.]

     

    Offline CougEr

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    well, usually way better.

    But be sure to have a good video card that can handle  TRUE OPEN GL   and plenty of ram.
     Then  you'll have no problem.
     Still lightwave will render an UNFROZEN sub patch  quite well.   It all depends on how much detail  you need  and the dredded Bones  for IK animation.   The bones  will effect the poligons  a lot better when the subpatch model is frozen. thus  many more poligones to define it.
     It will also give you a chance to use weight maps more accurately.
     


    ------------------
    Better than creating life... give life to a creation.
         
    OSIRIS STATION
    CougEr's 3D anim archives
    CougEr
    "This is not about FS2 or PXO any more. This is about YOUR ATTITUDE, Your place in any society, your ability and willpower to stand up and make a difference. For what ever small your effort might seem it's all part of a bigger picture in every aspects of your life."
    -----------------------------------Roberto von Gallandt, 2002
    OSIRIS STATION

     

    Offline Nico

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    subpatchs? wazat?
    SCREW CANON!

     

    Offline Thorn

    • Drunk on the east coast.
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    Lightwave thing...

      

    Offline mikhael

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    Quote
    Originally posted by CougEr:
    well, usually way better.

    But be sure to have a good video card that can handle  TRUE OPEN GL   and plenty of ram.
     Then  you'll have no problem.
     Still lightwave will render an UNFROZEN sub patch  quite well.   It all depends on how much detail  you need  and the dredded Bones  for IK animation.   The bones  will effect the poligons  a lot better when the subpatch model is frozen. thus  many more poligones to define it.
     It will also give you a chance to use weight maps more accurately.
       



    Oh yeah, I know all that. I'm okay for animating in Lightwave. I usually don't work with a polygon budget. I don't use bones usually because I dont' need 'real' deformations. I stick witih IK chains of real objects with a null as an IK target.

    The problem comes when building a mesh for Iwar (or the Waterdancer for Warlock): you can't use subpatches or spline cages for ship meshes without freezing them. When you freeze them, you end up with about a 9 trillion polys (you could lower your patch resolution, but at that point, you might as well ahve just built it from polys anyway).

    ------------------
    --Mik
    http://www.404error.com
    [I am not really here. This post is entirely a figment of your imagination.]