ok, so I made a little program for fun that will take in a bunch of functions and use them to make a texture, it doesn't have any features for saveing to file, but you can just as easily use preintscreen and paste into PSP or PS.
for more detailed explaination look
hereit's syntax goes like this you define a bunch of variables (you can use a variable you have defined in later ones) then you define an output useing some of those variables
@variablename=expression
$output<mode>{
:variablename:
:variablename:
:variablename:
}
here are some specific examples on how you use the two current output modes of rgb and hsl
@R=1-:r:
@red=:R:
@green=:R:*1.1
@blue=:R:*.9
$output<rgb>{
:red:
:green:
:blue:
}
now for hsl mode
@H=:r:/8
@S=(1-:r:)*2
@L=1-:r:
$output<hsl>{
:H:
:S:
:L:
}
there are a handfull of predefined variables, here they are (note case sensitivity)
relitive to the upper left from 0 to 1:
:x: - the x position
:y: - the y position
relitive to the screen center from -1 to 1
:X: - the x position
:Y: - the y position
:r: - distance from center of screen
:ang: - angle from the center (relitive to directly to the right)
I'll probly implement a time variable sometime in the future after I implement file output and allow the screen to be resized.
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