Author Topic: Extracting ships into FreeSpace.  (Read 1609 times)

0 Members and 1 Guest are viewing this topic.

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Extracting ships into FreeSpace.
Ok, apparently, half of you guys don't know what in god's name you're talking about when you give people help on what to do to extract files (This goes into mediavps / data and what-not). Because every time I've asked for help on how to extract something, I get about seven different answers in which not one work. :doubt: So, what's the actual 100% way to extract files, .ibx, .tbm, .pcx, .dds, the works?

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Extracting ships into FreeSpace.
it honestly depends. The standard place is mediavps\data. If it's for a mod, it goes in (modfolder)\data. If you want it to show up when you don't have the mediavps selected, it goes in freespace2\data (for example, multiplayer missions).

You can find an explanation of where everything goes here. Just use the folder you selected above instead of freespace2\ .

Just to quickly answer the ones in your post:
.ibx isn't needed (It's automatically generated), but you can use it by putting it in mediavps\data\cache.
.tbm goes in mediavps\data\tables
.pcx, .dds, and other images depend on what they are. normally, they'll go in either effects or maps, depending on what they're being used for.

EDIT: And being rude isn't the best way to get people to help you.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: Extracting ships into FreeSpace.
.ibx shouldn't go anywhere... those are autogenerated
.pof should go under /Freespace/mediavps/data/models
.dds and .pcx should go under /Freespace/mediavps/data/maps
.tbm should go under /Freespace/mediavps/data/tables

Now as to why this isn't working you need to launch Freespace 2 like this
Code: [Select]
fs2_open_r -mod mediavps <ect>

Where <ect> is additional flags (see pertenint information in the wiki)

Of course all of this is assuming that this is Freespace 2 Open and not Freespace 2 Retail... so can you tell us which you are using?

Seems I'm late... but oh well

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Extracting ships into FreeSpace.
Ok, thanks. I'm just sick and tired of not being able to ever mess around with a nice looking ship because I can't get help in which I understand. I don't do developing, modding, or anything of the type and I don't know anything about extraction or what abbreviations mean, I simply just fiddle around.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Extracting ships into FreeSpace.
Your main direct FreeSpace2\data\ folder should not have much in it. Mods should be installed into FreeSpace2\mod\modname and can be accessed by the launcher.

.ibx files go into \data\cache and are pre-rendered versions of the models.
.tbl files go into \data\tables and are tables which contain game info.
.tbm files go into \data\tables and are modular tables which add stuff into the main table.
.pcx files go into \data\maps and are non-compressed maps, or go into \data\effects and can be backgrounds or effects.
.dds files go into \data\maps and are compressed maps, or go into \data\effects and can be backgrounds or effects.
.fs2 files go into \data\missions and are mission files.
.fsc files go into \data\missions and are campaign files.
.pof files go into \data\models and are model files.
.wav files go into \data\music or \data\sound or data\voice and are sound files (duh).
.ogg files go into \data\music or \data\sound or data\voice and are sound files.

Anything I've forgotten?

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Extracting ships into FreeSpace.
.fc2 files go into \data\missions and are campaign files.

Anything I've forgotten?

Just that.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Extracting ships into FreeSpace.
Oh, yeah. and this

.ini files go into your mod directory and are mod info.