Author Topic: Beams attacking bombers?  (Read 5232 times)

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Offline CaptJosh

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Re: Beams attacking bombers?
True. Perhaps a favorite piece of scripture from said book as part of the eulogy. :D
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Offline NGTM-1R

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Re: Beams attacking bombers?
The thing is, I never actually saw this happen in retail, though supposedly it should have. I only saw it start happening after I converted to 3.5 FSO. It may be as simple to fix as giving the capital ship an attack order.
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
Most (if not all) of the retail missions did not have caps with beam-free-all.  You probably would have had to play missions from the 3rd map pack before it would occur.  I never noticed it either until I started looking for it when it occured in the mission I was working on.  Even then I almost didn't catch it. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Bob-san

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Re: Beams attacking bombers?
I usually die from beams mysteriously... usually chasing down a bomber and I forget my orientation. The beam-free-all is active sometimes and then it shoots at bombs/bombers/me behind them!! I die from beams quite often... only once have I been nicked by a beam and NOT died! :P
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Offline S-99

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Re: Beams attacking bombers?
Reminds me of the last mission on fs2 when i had 3.6.7. I was flying the ares and this shivan beam was finishing up it's firing, so right before the beam died (idk if that makes any difference in beam damage) i flew through it on purpose, and went from 98% hull integrity to 2%.
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
I've been hit dead on by a beam before.  Didn't die but ended up 100k away from the ship.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Bob-san

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Re: Beams attacking bombers?
Were you on invunerable? Beams have outward-momentium (iirc) so it could very well throw you 100k km away.
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
Nope just a qwark.  Kind of like getting run over by the Hecate warping in playing RI and surviving.  Doesn't happen often but it does.  Also ever try to "ride" the Zed through the gate in M-02b?  Same thing happens sometimes but usually you just die. 

Oh and invunerable flag doesn't work for player ships in multi.  I've tried to use it for mission testing.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Bob-san

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Re: Beams attacking bombers?
O. I don't know about MP...
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GTSVA: With who...?
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Offline karajorma

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Re: Beams attacking bombers?
Oh and invunerable flag doesn't work for player ships in multi.  I've tried to use it for mission testing.

Did you set the ship invulnerable using the SEXP or the tickbox in the Ships Editor? Cause I can guess why the SEXP doesn't work already (Basically we're back to no packet passing it on again).
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
Checked the box in ship editor.  Didn't try sexp.  Should't be a packet issue since I was the host and only one playing.  Wasn't even connected to FS2netD.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Beams attacking bombers?
Ah. In that case you're probably right that they simply didn't make it work in multiplayer then.
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Offline brandx0

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Re: Beams attacking bombers?
Just a thought, is there some way to take the preferencing of targets from the code (i.e. AI likes to use bombs against cap ships) and separate it from the default weapon flags into a separate category of its own?  Part of this can be done with sexps but without the ability to give prefencing for fighters.  Perhaps we could add separate flags for these?
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Offline phreak

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Re: Beams attacking bombers?
Ah. In that case you're probably right that they simply didn't make it work in multiplayer then.

ship invulnerability works in multiplayer, i believe there was an FS1 multiplayer mission which the lucifer was invulnerable.  The game may check to see if any player ships are flagged as invulnerable and unflag it.
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
We were talking about player ships.  It works for normal ships but not for player ships.

BTW had another neat one happen yesterday.  Got blown up by the energy buildup of a beam about to fire after the ship firing it was destroyed.  It was a Ravan and I was in front about to take out the beam when it blew while the beam was on build up to fire.  Debries with the beam trying to fire ran right into me.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Beams attacking bombers?
Hmmmm. I wonder why you can't have an invulnerable ship in multi. It can't be just to cut down on somone using the SEXP to cheat since they couldn't do that in a validated mission anyway and who really cares if they cheat in an unvalidated one as it would soon be detected?

I suppose when playtesting you can just up the respawn count but there are times when invulnerability is a much better choice.
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Offline FUBAR-BDHR

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Re: Beams attacking bombers?
Noticed something a few minutes ago.  Took stilettos for the first time in FS2_Open.  Without even launching any I was attacked by cap beams.  When I was out of them I wasn't attacked by beams.  Don't know if this is a multiplayer thing since I had launched them on a previous spawn.   Would have wrote it off as bad luck but it happend 3 spawns in a row.  Also noticed that the stilettos had almost no effect on AWAC radar dome even when launched from point blank distance.  Seemed to work fine on other subsystems though.  I'll have to set up a test mission to see if I can confirm it.

One other thing I seemed to noticed with the stilettos was that when in dual fire one shot from an enemy ship looked like it took out both.  Not sure if it did though.  I remember an old multiplayer bug with bombs.  Killing one would show both destroyed while the second was still live.  Anyone know if this was ever fixed?  If not something else to test.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras