Both can be fixed for the most part. The message thing is done by placing a "#" ahead of the name for the player ship which is sending the message. The player-not-Alpha-1 thing is fixed by using the use-non-standard-wings option under Mission Specs. That said, I think that it would be useful if, just as the game automatically makes "#command" an option in the list of who is sending messages, that the same thing be added but for the player's ship. So, if the player ship is Gamma 2, the game would automatically add "#Gamma 2" as a message source option. As for the player-not-Alpha-1 my above-mentioned solution with the mission specs, wouldn't work if you want the player as another member of Alpha wing. It might be more useful if a message came up that says, "you are about to make the player fly as a ship other than Alpha 1. Are you sure you want to proceed?" with yes and no buttons. It the FREDder selects "yes", then another messages says "enable non-standard wings, yes/no". If the FREDder selects Yes, it automatically checks this option and brings up the Mission Specs editor. If on the other hand the FREDder wants the player to fly as Alpha 3, then he/she would select "no", and the fix proposed by Dark Hunter would take effect.