Author Topic: Improvements about FRED2 Open & Fs2 Open ?  (Read 4660 times)

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Offline MetalDestroyer

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Improvements about FRED2 Open & Fs2 Open ?
Well, I wonder if there will be any improvement about technical features for SCP ?
Like :
- having a 12 (or more) ships squad instead of 4 (or a non stable 6 ships per squadron) for each side (friend, enemy, neutral, others)
- having no limits to number of objects in Fred2 (for now, Fred2 is limited to 100 objects no more)

I don't have further ideas, but it would be great if we can make those two. I know that Battle of Endor like mission isn't a good idea. But I'm trying to stress test my old computer into its limit and how far I could put objects without using waves (in the case of squadron).

 

Offline Turey

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Re: Improvements about FRED2 Open & Fs2 Open ?
- having a 12 (or more) ships squad instead of 4 (or a non stable 6 ships per squadron) for each side (friend, enemy, neutral, others)

Unlikely. It would require a lot of interface art and HUD art to be redone.

Also, you'd run out of personas. Be kind of odd when half your wing doesn't talk, or Alpha 10 looks just like Alpha 2.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline MetalDestroyer

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Re: Improvements about FRED2 Open & Fs2 Open ?
Unlikely. It would require a lot of interface art and HUD art to be redone.

Also, you'd run out of personas. Be kind of odd when half your wing doesn't talk, or Alpha 10 looks just like Alpha 2.

Well, the HUD art could be ignored for the time being, I don't really care if all my squad are shown in the HUD for now. Or perhaps, we could remake the squad indicator to be like the X Wing Alliance indicator (by putting name line per line with their hull & shield status).

 

Offline karajorma

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Re: Improvements about FRED2 Open & Fs2 Open ?
The HUD is one thing. Breaking the Loadout Screen is more problematic however.
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Offline RazorsKiss

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Re: Improvements about FRED2 Open & Fs2 Open ?
So, what all needs to be changed to get this done, and what is affected by these changes that will also need to be modified?

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Offline FUBAR-BDHR

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Re: Improvements about FRED2 Open & Fs2 Open ?
Well since alpha, beta and gamma are already player loadable wouldn't it just be a matter of allowing beta and gama to be player ships in TvT just like they are in dogfight?  That would give 12 players per side but it would be 3 wings of 4.  Never looked at the code so I don't know what would be involved.  Hasn't coop already been updated to do 12 player?  Could have sworn I saw someone doing this.

While we're on the subject is it possible to have more than 6 ships in a wing with the current FS2_open?  I'm not talking player ships here just AI.  If not that would be a nice addition.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline MetalDestroyer

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Re: Improvements about FRED2 Open & Fs2 Open ?
While we're on the subject is it possible to have more than 6 ships in a wing with the current FS2_open?  I'm not talking player ships here just AI.  If not that would be a nice addition.

Just reread the first message ^^. I'm guessing for the same thing; well, I forgot to mention for AI ships xD .

 

Offline Trivial Psychic

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Re: Improvements about FRED2 Open & Fs2 Open ?
-Remove requirement for player-ship to have secondary firepoints
-Remove requirement for player-ship to actually have primary weapons
-Remove requirement for player-ship to actually have secondary weapons
-Allow default wings (Alpha, Beta, Gamma) to be 6-ships (as requested above)
The Trivial Psychic Strikes Again!

 

Offline ShivanSpS

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Re: Improvements about FRED2 Open & Fs2 Open ?
-Hability to Import Ships and events from other mission without eleminating the current ones.
-Hability to import new background from other mission without eleminating the current one.

 

Offline karajorma

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Re: Improvements about FRED2 Open & Fs2 Open ?
Well since alpha, beta and gamma are already player loadable wouldn't it just be a matter of allowing beta and gama to be player ships in TvT just like they are in dogfight?  That would give 12 players per side but it would be 3 wings of 4.  Never looked at the code so I don't know what would be involved.  Hasn't coop already been updated to do 12 player?  Could have sworn I saw someone doing this.


Coop doesn't allow 12 players in retail?

I've never actually built a full working Coop mission for multi as Axem took the BtRL ones and I've noticed that he also has an 8 player limit. Now I'm wondering if that's the limit.
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Offline CP5670

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Re: Improvements about FRED2 Open & Fs2 Open ?
I'm pretty sure 8 was the limit in retail FS2. None of the missions in the Fredzone packs, including my own, had more than that.

 

Offline karajorma

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Re: Improvements about FRED2 Open & Fs2 Open ?
Yeah but multi had a lot of strange and daft sub rules (No fish no fire etc) which were nothing to real game limitations but were simply due to the community setting it's own limit on what was fun. I guess the best thing to do is to make a 12 player coop and see if it works.
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Offline FUBAR-BDHR

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Re: Improvements about FRED2 Open & Fs2 Open ?
Multi coop and TvT only allowed 8 players.  4 in alpha and 4 in beta or zeta.  you could control the loadout of gamma and maybe delta in coop and one other wing in TvT but they could not be player ships.  Dogfight was the only multi that allowed 12. 

BTW:  Standard TvT rules were No AI AE SD or support.  Translated that is No AI, Area effect (fish(piranahs), fire(infernos), or emp)  Self Destruct or support ships.  Support ships were buggy and all showed up as the team that called the first one.  So ones sides heat seakers would go after the support ships while the other side could use them normally.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Improvements about FRED2 Open & Fs2 Open ?
Mantis that last bit and I'll look into it sometime.

I can definitely save a mission with 12 players in FRED2_Open.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline FUBAR-BDHR

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Re: Improvements about FRED2 Open & Fs2 Open ?
I'll toss it in there as soon as I confirm if it still exists.  Haven't tried a TvT with support ships in FS2_open.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline ShivanSpS

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Re: Improvements about FRED2 Open & Fs2 Open ?
-Hability to can set diferent waves to gamma win when they are no player intented for multi.
-Can use .tga maps in fred.

 

Offline taylor

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Re: Improvements about FRED2 Open & Fs2 Open ?
-Can use .tga maps in fred.
TGA works fine in FRED.  In fact, any graphics format that works in-game will also work perfectly fine in FRED.  It's the same basic code after all.

 

Offline ShivanSpS

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Re: Improvements about FRED2 Open & Fs2 Open ?
oh you right, i just need to add the -jpgtga in fred command line...

 

Offline Trivial Psychic

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Re: Improvements about FRED2 Open & Fs2 Open ?
That command line has been removed from HEAD builds.  The decision as to whether TGA or JPG formats should be used is now dictated by what filetypes are there, and by the type order precedence.
The Trivial Psychic Strikes Again!

 

Offline ShivanSpS

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Re: Improvements about FRED2 Open & Fs2 Open ?
I have good one...

The posibility of edit the table values for a single ship in fred, in this way we can have a... no know... a Alpha 1, a Medusa capable of carrying Helios and top speed of 70m/s, and Alpha 2 and 3 using normal medusas...

Editing tables for a ship in fred we can have modified ships (maybe upgrades for current ships in the future) without need to use modular tables and create a mod, also in this way will be 100% Multi compatible.