Author Topic: Mission: Two horse men of the Apcolypse (Edited mission).  (Read 3050 times)

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Offline Centrixo

Mission: Two horse men of the Apcolypse (Edited mission).
ok i have just finished my second mission on the shivan plague campaign and i have released a demo map of what you got to look forward to. map name is not important right now because i can change that back to what it was.

i have made numerous spelling errors and i know i have, but i am not sure where.

if there are any loose ends or bugs please tell me. and this also answer most questions on what this shivan plague is about...

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Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Roanoke

  • 210
Re: Mission: Two horse men of the Apcolypse (Edited mission).
You really need to correct things like spelling mistakes, bugs etc before you put it up for release.  :)

 

Offline Centrixo

Re: Mission: Two horse men of the Apcolypse (Edited mission).
well recently i have had hardly any time for stuff like this, so considering i even delivered a mission is in itself a mirical. I did not have time to correct too many bugs or spelling mistakes, but i corrected it to be good enough to get a picture of what its about. i hopefully should have some time later to recorrect it, and hopefully by then some more people will have downloaded it and gave me more info/advice.
« Last Edit: May 14, 2007, 12:10:41 pm by Centrixo »
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Centrixo

Re: Mission: Two horse men of the Apcolypse (Edited mission).
as i see nothing, ok. well it seems i have a big 1 hour window to correct some mistakes tomorrow.

i might even launch another demo mission if i get more replies then one.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Mission: Two horse men of the Apcolypse (Edited mission).
Trust me, if you post only half-made missions, you won't get much good feedback, if you receive any.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: Mission: Two horse men of the Apcolypse (Edited mission).
You usually want to find a dedicated playtester. Simply releasing missions and campaigns for playtest to anyone is going to give you no response at best, and a hostile response at worst (people are very particular about conventions, small details, and spelling, for some reason). Would you like me to playtest your campaign? My email is [email protected] .

I'll check out this mission as soon as I get home.  :yes:

 
Re: Mission: Two horse men of the Apcolypse (Edited mission).
Centrixo,

As you probably expected, there are a lot of spelling and grammar mistakes. I can tell English isn't your native language. No problem at all if you can get someone to "translate", which I'll be happy to do.

As for the actual mission design, it will dissapoint people used to the quality of mission design in most campaigns. With Sync, PI, JAD, and so on, people have gotten used to a fairly high standard of campaign quality. Realize that famous (more like HLPBB-famous) designers like Goob5k, Blaise Russel, and LGM are FRED masochists. You've said you don't have much time for this. If that's true, you're probably not going to be able to release a campaign that the community will actually play. It takes work. Put my suggestions into that context. The mission is enjoyable and the campaign concept is good, but there are certain things that the HLP community expects in a mission. So go ahead and call me a nit-picker, but this mission could use work. Anyway, some advice:

- Use more radio messages. I looked at the mission in FRED; there are only two radio messages in the whole mission, only one of which is used. This is a pretty complex mission and should have a good deal of messages, simply for the sake of 'realism'. Your wingmen or Command is going to say something when a major friendly ship is destroyed, the primary mission goal is failed, and so on. You should have messages in all the following points, at a minimum:

1. During the long lull before combat takes place. No hostiles appear until almost five minutes into the mission. This is fine, just have a little wingmen chatter to make the mission feel more natural. Something along the lines of, "Alright, no hostiles on scope, but stay alert. We're going to be here for a while."
2. Any time a capital ship arrives or is destroyed.
3. Any time a mission goal is failed or succeeded.

- Give initial orders to all the friendly wings. This is a convenience normally given to the player. Rather than sitting still in space until the player gives them an order, the wingmen should be guarding the Tu'Brak, protecting the bombers, or doing something useful. It's just more natural than having them sit in space until springing into action when Alpha 1 gives them an order.

- Add some nebulas. I didn't mind the lack of scenery. Personally I don't like nebulas much because they can cause lag, but go into the background editor and add a few mid-size nebulas here and there just to cover up the blank space. You don't need to have a ton, just cover up some of that big blank space. If you haven't used the background editor before, don't worry, just experiment a bit until you understand it.
- Are you fine with the way the mission is balanced? I can't finish it on either Hard or Insane, although I could probably beat it after playing it a few more times. Anyway, I find the mission a bit difficult, but I'm a n00b. As long as you think the mission has an enjoyable level of difficulty, you're fine. Just make sure.

All in all, original and good campaign idea. The whole Shivan bioweapon thing has never been done before. The FRED Academy is a good place to go if you want playtesters and advice. It's a subcategory of this forum. But if you want to talk more with me, I'd be happy to. Best luck.  :yes:

  

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Mission: Two horse men of the Apcolypse (Edited mission).
Quote
while it is impressive the Vasudans can live without lungs, it appears that there has been a history that Vasudans can live 60 or more years without any need to breathe.
Sorry, but :lol: