Author Topic: Whats causing this texture issue?  (Read 4405 times)

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Offline Vasudan Admiral

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Re: Whats causing this texture issue?
Since it gets more noticable from further away, might it be a problem with the mipmaps somehow? I definitely didn't see it at all in the techroom using those textures yesterday.

Oh, and Scooby, which build are you using? If you haven't already, see if you get the same effect with Taylors new build here: http://www.hard-light.net/forums/index.php/topic,50258.0.html
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Offline taylor

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Re: Whats causing this texture issue?
Since it gets more noticable from further away, might it be a problem with the mipmaps somehow? I definitely didn't see it at all in the techroom using those textures yesterday.
Could be a mipmap related issue.  But you can actually test that in the lab too, just by zooming in/out it will switch mipmap levels.  Viewing it in the techroom may just use a mipmap level so small that you can't notice it (depends on the filter used to create the mipmap levels).  In the lab you have a little bit more play to try and figure out where a map problem might be, but since the background is black, it's usually pretty difficult to actually see those problems.

The background problem in the lab is something that is on my todo list to deal with though, along with setting of light color/position, number of lights, and the envmap to use.

  

Offline taylor

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Re: Whats causing this texture issue?
I haven't been able to replicate this problem so far, and I don't see anything really out of place in the code either.  It's possible that this may just be a driver related bug.  For now I'm going to push this to the bottom of my list and just wait and see if anyone else has a similar problem.