Well, I just now tried opening FRED, and got some errors on most of the weapons added.
EDIT: Removed error revolving around the Shotgun. I didn't know I needed $FOF before $Shots.
EDIT: Figured out that I forgot to switch the Hammer's homing type to ASPECT. Those three little errors are not present here anymore.
The next error was resolved upon changing the weapon to ASPECT, but I'm still curious why it happened.
[code]Error: weapons.tbl(line 4528:
Error: Required token = [#End] or [$Name:], found [$LaunchSnd: 87 ]
in weapon: Hammer.
File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 659
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
EDIT: Well, the Shotgun's FOF is extremely too large, so I decreased it to 3. As for the Hammer... it's lacking that Hammer quality. I never managed to hit my targets very well, so that may be why I had trouble putting the "push" on 'em.
HOPEFULLY LAST EDIT: I'm using a modified version of TrashMan's Vulcan cannon, and I'm getting the oddest error.
Error: Can't open model file <none>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I go to Line 1902, and I'm at the Shivan Anti-Fighter beam. O.o Anyways, this happens only when my ship is using the Vulcan. In addition to that error, the Vulcan isn't showing any physical laser. In other words, the shots are invisible. This is the Vulcan I'm using.
; Vulcan
$Name: Vulcan
+Title: XSTR("GTW GP-2 Vulcan", 3302)
+Description:
XSTR(
"High Energy Usage
High rate of fire
Medium Damage", 3303)
$end_multi_text
+Tech Title: XSTR("GP-2 Vulcan ", 3304)
+Tech Anim: TECH_GP-2_V
+Tech Description:
XSTR(
"The Vulcan is a gattling weapon that fires plasma bursts. It has great range and deals a lot of damage with each shot, while at the same time offers a rapid fire rate. On some SOC warships, a modified version is used as anti-fighter weapon.", 3305)
$end_multi_text
$Model File: none
@Laser Bitmap: VulcanX
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 20, 150, 20
@Laser Length: 10.0
@Laser Head Radius: 0.5
@Laser Tail Radius: 0.5
$Mass: 0.2
$Velocity: 1200.0
$Fire Wait: 0.1
$Damage: 10
$Armor Factor: 1.0
$Shield Factor: 0.7
$Subsystem Factor: 0.7
$Lifetime: 1.0
$Energy Consumed: 0.1
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 80
$ImpactSnd: 85 ;
$Flags: ( "player allowed" "stream")
$Icon: Vulcan
$Anim: VulcanTECH
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 0.8
$FOF: 0.1
Yes, the VulcanX thing is in the effects folder.[/code]