Author Topic: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber  (Read 15611 times)

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Offline Flipside

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
Are you using an actual glass texture in Max for that cockpit, because I think the refraction is making it hard to make out the details?

 

Offline maje

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
I think that the specularity needs to be toned down.  I don't ever remember the TIE viewports really having much of a wide highlight.  Then again, maybe its the light source in relation to the front of the TIE.
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Well there are many different speculations going on about this law about not mixing fibers and at least one explanation claims that it was a symbolic gesture designed to keep a pure sense of culture, people, and religion.  Seperation of crop  in the vinyard, mentioned in Dt. 22:9 and 22:10 seem to reaffirm this idea, though there may be other reasons as well.

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Offline chief1983

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
The reason for that was pointed out on IRC earlier.  The studio models had no glass at all, which is why it was so easy to see in.  We could do the same, but I'd rather see some glare on my target's windshield when I drop in from the sun to finish him off.
« Last Edit: June 13, 2008, 08:51:26 am by chief1983 »
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Offline Snail

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
Can I have a TIE fighter?

 

Offline Galemp

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
They had an ultra-advanced anti-glare Transparisteel coating. :nervous:

but seriously, we can tone down the spec effect on them so it's not quite as shiny.
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Offline brandx0

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
The glare is intentional, the cockpit is very low detail and low poly, with a low res texture.  It's meant mainly to sit around and provide some depth to the fighter, not be a detailed close up one.  Besides, I like it like that.
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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
So, when's the TIE Phantom coming? I can't wait to see the rest of the TIE series.
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Offline colecampbell666

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
I want to see the TIE-Droid and Defender.
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
Couple updated renders of all 4 TIEs, you can find them in my signature (too lazy to post them and there really isn't TOO much difference)
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
The panels on the fighter look weird.
Gettin' back to dodgin' lasers.

  

Offline brandx0

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Re: Normal Mapped TIE/In Interceptor and TIE/ln Fighter and TIE/sa Bomber
That's what light does when it hits a finely rubbed surface at certain angles
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport