Can someone link me to a tutorial that explains how to fix
a stretched UV map in Max 7, or explain it simply?
I have a ship model I just received and the map is distorted in
a number of places when I do a checker test. At one point in time I
used LithUnwrap to adjust the map until it was uniform on a different model,
but I'd prefer to stay in Max and learn it properly.
I've looked for information, I've searched Google, but all I can find is
for when you have your actual ship texture on the model already and
distortion becomes an issue - not what should be done if the checker test
reveals bad areas.
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