Author Topic: UVW Mapping Distortion  (Read 1930 times)

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Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
UVW Mapping Distortion
Can someone link me to a tutorial that explains how to fix
a stretched UV map in Max 7, or explain it simply?

I have a ship model I just received and the map is distorted in
a number of places when I do a checker test. At one point in time I
used LithUnwrap to adjust the map until it was uniform on a different model,
but I'd prefer to stay in Max and learn it properly.

I've looked for information, I've searched Google, but all I can find is
for when you have your actual ship texture on the model already and
distortion becomes an issue - not what should be done if the checker test
reveals bad areas.

[attachment deleted by ninja]
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: UVW Mapping Distortion
Me, personally, I would unwrap each of those sections seperately.  Hard to tell from the picture but the "recessed" area in the middle I would map seperately as a UV plainar. The two "wings" would probably be best mapped individually, you'll get a disconnection line between them, but good texturing can hide that.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: UVW Mapping Distortion
Well this is the source of what it's going to look like.
The main issue is probably getting the lines/grooves to
stay together.



« Last Edit: February 10, 2008, 05:30:42 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: UVW Mapping Distortion
I already see a few lines that could be used for selection dividers.  Where the two wings meet, in the second pic the "______/-------"
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Water

  • 210
Re: UVW Mapping Distortion
Can someone link me to a tutorial that explains how to fix
a stretched UV map in Max 7, or explain it simply?

I've looked for information, I've searched Google, but all I can find is
for when you have your actual ship texture on the model already and
distortion becomes an issue - not what should be done if the checker test
reveals bad areas.
To get the lines/grooves to line up will require having the uv islands to have a equal check pattern.
To get rid of the distortions may require you to cut some of the pieces differently, and re-unwrap.

So basically all you need to look for is just a good unwrapping tute for Max

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: UVW Mapping Distortion
Short version is that I should try to make the texture
and just apply it on - adjust as needed afterward.

This look acceptable?

http://waylon-art.com/uvw_tutorial/uvwtut_01.html
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Nuke

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Re: UVW Mapping Distortion
use the unwrap uvw modifier with no faces selected, then click edit.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
« Last Edit: February 12, 2008, 12:49:57 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod