Dude, after that Babylon 5 bullcrap, I don't care how many times I fail as long as the mission doesn't screw me over with
(a): Incredibly vague, unclear or contradictory directives
(b): Enemies that move faster across my screen than I can physically turn with sensitivity on max and that have undodgeable beams
(c): Terrifying flaws in mission design like being unable to jump until you go to a redevouz point which was not discussed earlier in the briefing, does not show up on sensors until you blunder near it, is 10 kilometers out, has no hotkey, escort position or navpoint to find it with and you have to get there in a balsa wood plane with 13 enemies chasing you and when you arrive, you have to wait 30 seconds until it activates, or even better, the commander yelling JUMP and nothing happens for about a minute and so you figure, "OH, I'm supposed to jump" and you do and fail the mission for jumping too early! Then you try again, wait about 5 minutes after the message and THEN everyone jumps and you are okay to jump, and you're left saying "How the HELL did 2 extra zeros in the event timer get past bug testing!?"
(d): AI. Having to disable two ships at once, sending all 8 AI allies to disarm one and you disable the other and after 3 minutes, they still haven't taken down a single one of it's four guns and you fail or attacking an enormous fortress with tons of blobs and being shredded down to 21% by getting near, realizing that none of the AI followed you, sitting back and telling them all to attack and watching them mill about and bump into eachother like ganja doped critically retarded penguins.
(e): Unreasonable timeframes in which to take down a surprise carrier by yourself because all your allies got killed by their brainwashed companions, with your interceptor specced fighter that was perfect for taking down the lone refugee and her fighter escort until you got *****slapped by an enormous death machine and being berated for a minor failure if you can't destroy the entire ass nibbling thing in 2 minutes.
Seriously, I'm the guy who found all of the missions (including the virtual ones) too easy in BtRL, cranked the difficulty to 4/5 and still chewed through fighters like toilet paper.
I LOVE when things are difficult, but I HATE when things are artificially difficult. The viper is an amazing machine that takes any pilot hours upon hours to figure out everything it can do and has an enormous skill cap meaning that if you're good enough, you can take anything. The star fury (although it may be true to the show for all I know) seems like a handicap, making fighting more difficult rather than making the fights more difficult and the missions stop being "can you take down 14 fighters by yourself?" and start being "Take down three fighters, OOPS forgot to mention the flight of bombers converging on that capital ship you were supposed to defend but I didn't tell you, better luck next time". I mean sure the next time you know what will happen and can plan accordingly but the fact that the game had to resort to an underhanded cockslap like that galls me.