Author Topic: Fortune Hunters 2259 bug  (Read 10604 times)

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Offline FUBAR-BDHR

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Re: Fortune Hunters 2259 bug
Special hit point variables seem to mess up quite frequently.  I've already reported it. 
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Offline IPAndrews

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Re: Fortune Hunters 2259 bug
Special hitpoints
Special explosions
Fighterbay departure and arrival points

All three of the above have a habit of ****ing up when you load and save a mission. Meaning you fix one bug and the process of doing so introduces another one. It's maddening. It's this kind of crap that meant it took so long to get RW to the level of near perfection it's at now, but even then the last update screwed up the departure of the rescue shuttle in Smash and Grab.  :(
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Offline Vidmaster

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Re: Fortune Hunters 2259 bug
last update means recent version for RW?  :shaking: Does that mean the current RW is broken? Hope not.

anyway, I fixed it (in notepad :ick:) and made a new Hunters VP for the DVD. This DVD business drives me crazy, me and by stupid perfectionism. Every time I discover something small and silly, Hip  :(  :sigh: has to suffer and download a new one.
How can I ever apologise for this kind of torture?
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

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Re: Fortune Hunters 2259 bug
Does that mean the current RW is broken? Hope not.

No the only bug I know of is the rescue shuttle warping out instead of docking in Smash and Grab, introduced when I clicked "Save" after adding some dynamic difficulty stuff into the campaign in the last update. That last update is in the TBP 3.4b Final release. It is - final -.
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Offline Vidmaster

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Re: Fortune Hunters 2259 bug
the most important thing I learned since I am active for TBP is that nothing is ever final  :ick:     ;7

Sometimes this scares me, sometimes it amuses me. Most of the time, it annoys me.   :lol:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

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Re: Fortune Hunters 2259 bug
Why are you planning on releasing another RW? Because I'm damn sure I'm not :P.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

  

Offline Daeron

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Re: Fortune Hunters 2259 bug
the most important thing I learned since I am active for TBP is that nothing is ever final  :ick:     ;7

Sometimes this scares me, sometimes it amuses me. Most of the time, it annoys me.   :lol:

I think I found a new bug in the latest version of Fortune Hunters that must have slipped in at some point.

Spoiler:
In the Fortune Hunters 2259 mission "That's Nasty" the Big Cash no longer jumps out at the end. I retried the mission several times, but nothing happens. Did it on medium settings, got rid of all the Drazi and the Big Cash was still on 100 %, no damage taken.

By the way, was that the one that was rebalanced? I was surprised how well I did this time.

EDIT: Think I should have posted in this thread. http://www.hard-light.net/forums/index.php/topic,52151.msg1115580.html#msg1115580
« Last Edit: July 16, 2008, 05:56:36 pm by Daeron »
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