Author Topic: to triangulate or not to triangulate? 3ds max question  (Read 5205 times)

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to triangulate or not to triangulate? 3ds max question
Firstly, i guess, with 3ds max, do I need to apply the sub divide modifier before I export? or does max handle triangulating objects automatically? (and if sub dividing isnt want I need to do, then what do i needa do?)

if the answer to the above question is yes, do I need to do that before I UV map?

also is there anything quirky about max that I needa be aware of? like any inverted normals... just anything me and my noobness could miss that would make life miserable for me.

 

Offline Black Wolf

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Re: to triangulate or not to triangulate? 3ds max question
Max autotriangulates everything, you can't export without triangulating.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Re: to triangulate or not to triangulate? 3ds max question
so that means all the crap that got triangulated when they were boolean joined... i can de triangulate it so i can UV map more better???  :D :D :D :D

 

Offline Black Wolf

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Re: to triangulate or not to triangulate? 3ds max question
You can detriangulate and make more sensible tris, but it'll always export triangulated.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Re: to triangulate or not to triangulate? 3ds max question
oh thats just fine :D i just love that I can remove some of these triangulated edges so I can UV map a whole lot easier. I've already knocked off damn near 300 faces just cleanin this mess up :p

 

Offline Col. Fishguts

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Re: to triangulate or not to triangulate? 3ds max question
You do realise that quads are just a prettier visualization in your 3d modelling app? Ingame, everything is triangulated.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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Re: to triangulate or not to triangulate? 3ds max question
oh yeah i know. I didn't manually triangulate anything on this model. When i boolean joined some objects together, some parts of them got triangulated and it just makes a mess of UV mapping.

 

Offline Col. Fishguts

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Re: to triangulate or not to triangulate? 3ds max question
Ah yes, I know what you mean. Sometimes it will automatically select a quad spanning over the joined edge, and it get's annoying to select the right group of polies.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Re: to triangulate or not to triangulate? 3ds max question
I do gotta say tho I love max's ability to unwrap. It's just so damn simple I might actually make a full time hobby of this  :lol:

 

Offline Black Wolf

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Re: to triangulate or not to triangulate? 3ds max question
Really? I got so annoyed with Max's UVing that I swore I'd never use it again and have been on Lithunwrap ever since.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Re: to triangulate or not to triangulate? 3ds max question
Well... maybe I just didn't understand LU but in max, for example, if i select all of the faces on the top part of the saucer of this ship to uv map, i can hide the rest of the faces, flatten them and they come out perfectly circular and scaled to each other. I never could do that with LU. It just seems so much easier to me.

 

Offline Col. Fishguts

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Re: to triangulate or not to triangulate? 3ds max question
Really? I got so annoyed with Max's UVing that I swore I'd never use it again and have been on Lithunwrap ever since.

I used Lith for years, until somebody gave me a crash course in the 3dsMax unwrapper, which I use since then. The main advantage for me was the ability to planar map a group of faces to the average normal of those faces, which is extremely useful (and AFAIK is impossible in Lith)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Re: to triangulate or not to triangulate? 3ds max question
ooo can i have a crash course in max UV mapping?  ;)

 

Offline Col. Fishguts

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Re: to triangulate or not to triangulate? 3ds max question
Well, I got mine from DaBrain via ICQ :P . There are quite good tutorials available on the net though. Google is your friend.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 
Re: to triangulate or not to triangulate? 3ds max question
 :lol: fine, be that way!  :p srsly tho, ive been doin a learn as i go thing here and its going quite well. I dont think i'll have any problems UV mapping. The snag i'm gonna have is making the textures :p I have 0 artistic capability. I'll end up making this ship look like a deformed Christmas tree

 

Offline Hellstryker

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Re: to triangulate or not to triangulate? 3ds max question
:lol: fine, be that way!  :p srsly tho, ive been doin a learn as i go thing here and its going quite well. I dont think i'll have any problems UV mapping. The snag i'm gonna have is making the textures :p I have 0 artistic capability. I'll end up making this ship look like a deformed Christmas tree

Modeling is an art.  :nod:

  
Re: to triangulate or not to triangulate? 3ds max question
lol well i can play connect the dots when the lines are already drawn :p its the fill in the blank parts i have problems with