[...]you enabled the shaders, that's why there is a FPS loss" is just really making me mad, because it means I've totally wasted hours trying to document and expose the issue. 
Anyway, as I said, my final post on the matter.
neoterran, please calm down.
I understand your point completely, but believe me, all people working out problems and document them are working a lot of their spare time on this, like you. And it will take its time before most of the problems are solved - and there is no "wasted hours trying" to do something to help.
With this large project things have to be changed step by step. We should be lucky that some developers have time to work on the MacOS X codebase, because as I see from the d/ls there are not so many Mac users around - this may change in the next years, i think.
So please don't take the posts here to seriously...

edit:
just played around on the F3 screen
I do not know if it is helpful, but i have 4 fps with the Ulysses and when I turn on "fixed render pipeline" in the render options the fps jump to 60 (which is the limit by vsync) and the cpu load is considerable lower than with "fixed render pipeline" disabled.
I have not the least inkling what "fixed render pipeline" is, though.