Author Topic: multiple primary banks  (Read 3140 times)

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Offline origin

  • 27
I'd like to take a look at it, but for some reason I can't DL the file.
It always comes corrupt.

That's strange I downloaded it to check it and it opened fine :confused:.

I am sure it is the weapon that is preventing the multiple primary bank problem.  The new weapon was a mass driver so I just copied and modified the Kayser in the weapons tbm.  If I use another weapon that I have made the 2 banks work fine.  Here is the tbm entery.

; Kayser
;
$Name:                                  AX_massDriver
+Title:                                 XSTR("AX_massDriver", 3290)
+Description:
XSTR(
"Special Issue
Level 6 Hull Damage
Level 5 Shield Damage", 3291)
$end_multi_text
+Tech Title:               XSTR("AX_massDriver ", 3292)
+Tech Anim:                  Tech_ AX_massDriver
+Tech Description:
XSTR(
"The mass driver emits focused waves of subatomic particles that bombard its  target..", 3293)
$end_multi_text
$Model File:                           none
@Laser Bitmap:                           newglo4
@Laser Glow:                           2_laserglow03
@Laser Color:                           190, 150, 250
@Laser Color2:                           190, 150, 250
@Laser Length:                           20.0
@Laser Head Radius:                     0.75
@Laser Tail Radius:                     0.25
$Mass:                                 0.5
$Velocity:                             650.0                                    ;; speed of the 
weapon (initially) -- may or may not change
$Fire Wait:                            0.5                                    ;; in seconds
$Damage:                               28
$Armor Factor:                        1.0
$Shield Factor:                        1.0
$Subsystem Factor:                     0.35
$Lifetime:                             1.5
$Energy Consumed:      4         ;; Energy used when fired
$Cargo Size:               0.0   ;; Amount of space taken up in weapon cargo
$Homing:                               NO
$LaunchSnd:                            82                                    ;; The sound it makes when fired
$ImpactSnd:                            85                                     ;; The sound it makes when it hits something
$Flags:                                ( "player allowed" "stream")
$Icon:                                 iconKayser
$Anim:                                 Kayser
$Impact Explosion:                     none


I can get the effect that I want by modifying one of the laser weapons I have, so there is a work around - I would like to know what the deal is with this mass driver though???

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Did you actually edit the mission in FRED and allow the weapon in the loadout editor?  Although if it's loaded on the player ship by default FRED should add it to the loadout.  I know current builds do but there were some bugs with it previously.  Not sure if it was fixed pre 3.6.10 final or not. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline origin

  • 27
Yea, the whole mod is freaking out.  The ability to have 2 primary banks is coming and going.  I think it is a problem with one of the missions - the last one I made and one of the capital ships in there.  If I delete the cache I can get multiple banks, sometimes, if I start out in a clean 2 ship mini mission.  If I go to the big mission I either have only 1 bank or no banks.  I have run the debug and I get 6 'vec3d something or other errors' followed by a killer 'wep <=0 something or other error' and I happen to have 6 turrets on the cap ship so I think that is the problem.

I am going to shelve the project until after the holidays - I need a break.  I can't possibly finish the project until 3. 6. 11 comes out anyway because I am depending on being able to run video at basically anytime during the game which I have heard you will be able to do in '11.

Thanks for the suggestions and help!