All points in the 2 banks are filled.
Here is an entry example from the Shp_tbm:
$Name: ganja
$Short name: ganja
$Species: Terran
+Type: XSTR("Heavy Assault", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Heavy", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("Heavy fighter2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 1
+Missile Banks: 2
$POF file: ganja.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 66.7 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 4.7, 4.7, 4.7
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "AX_laser" "AX_massdriver")
$Allowed Dogfight PBanks: ( "AX_laser" "AX_massdriver")
$Default PBanks: ( "AX_laser" "AX_massdriver")
$Allowed SBanks: ( "heatseak" "Imagerecon" "friendfoe" )
$Allowed Dogfight SBanks: ( "heatseak" "Imagerecon" "friendfoe" )
$Default SBanks: ( "heatseak" "Imagerecon" "friendfoe" )
$SBank Capacity: (8, 8, 8)
$Shields: 150
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 64.0
$Max Weapon Eng: 150.0
$Hitpoints: 150
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 120.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldgra
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10