Author Topic: COB2POF Problems  (Read 2752 times)

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Offline Grey Wolf

I created a model in TS1 of a super juggernaught, with 476/604 polys and 542 vertices in the main subobject and 548/806 polys and 670 verts total (got these numbers from 3DExploration). But when I tried to convert it to POF COB2POF randomly closed. The Jupiter has more polys and verts than the main subobject, and it doesn't crash the program. And it has only four turrets and a total of 5 subobjects including the turrets, way less than even the Aten. Anyone know why this is happening?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
My Gigas has 938 polys and 515 verts. Which version of COB2POF do you use? If your using the windows version, try the DOS one or vice versa. I don't really know what could be wrong...

 

Offline Jabu

  • One of our many cases
  • 29
The only time I've had a problem with cob2pof was when I textured the ship with "AutoFacet" instead of "Faceted", giving me a materials overload. Too many materials, and pof2cob couldn't handle the memory.

 

Offline Grey Wolf

I made another one w/ faceted on the whole time and it doesn't work! How about this: I send someone the COB, they fix it, convert it to POF, and I'll send the finished model to them first w/ tables/interface ready.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline morris13

  • New Marshal in town...
  • 27
I had this exact problem, and it was with something that wasn't even close to the poly count. It turned out that I had a texture on the ship that Cob2FS2 just didn't like for some reason. When I switched the textures the problem went away. But that is exactly what it was doing... I'd run cob2fs2 and it'd just shut down in the middle for no reason.
If it aint broke, break it!

 

Offline Grey Wolf

OK, that's the sme problem I had. So just change the texture?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline morris13

  • New Marshal in town...
  • 27
 
Quote
Originally posted by Grey Wolf 2009:
OK, that's the sme problem I had. So just change the texture?

It worked for me, but i'm not making any promises =)
If it aint broke, break it!

  

Offline Grey Wolf

Turns out the second column (you know, the one that sets the shininess) wasn't on smooth. They'r working now, and soon I should have 2 more submissions to the contest.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw