Hey, i just downloaded the inferno build so i could add more ships, but one of the ship models won't appear! Please help!
Whats this mean?
#Ship Classes
$Name: GTF Apollo
$Short name: TFight4
$Species: Terran
+Type: Space Superiority
+Maneuverability: Fair
+Armor: Medium
+Manufacturer: Han-Ronald Corp.
+Description: Original space superiority fighter of the GTA fleet. Highly versatile, often doubles as assault type. Low weapon compatibility.
$end_multi_text
+Tech Description:
XSTR("The aging Apollo is one of the oldest fighters still in service with the GTVA. Long since superseded by the Ulysses and Myrmidon, the Apollo is still used as trainers and among GTVA security squadrons, and by NTF forces. The Apollo is, however, quite formidable considering its age, and some factions within the GTVA are calling for a refit and reintroduction of the Apollo in response to the lackluster performance of the new Myrmidon.",-1)
$end_multi_text
+Length: 21 m
+Gun Mounts: 4
+Missile Banks: 2
$POF file: fighter04.pof
$Detail distance: (0, 70, 300, 1000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 70.0
$Rotation time: 3.2, 3.2, 6.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 55.0
$Expl damage: 15.0
$Expl blast: 900.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Prometheus R" "Maxim" "Morning Star" "Akheton SDG" "Prometheus S" "Lamprey")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" "Morning star" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Hornet" "Tornado" "Harpoon" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Tornado" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Tempest" )
$SBank Capacity: ( 50, 50 )
$Shields: 400
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 88.0
$Max Weapon Eng: 100.0
$Hitpoints: 300
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Trails:
+Bitmap: ABtrail
+Width: 1.0
+Alpha: 1.0
+Life: 1
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 192
$Closeup_pos: 0.0, 0.0, -31
$Closeup_zoom: 0.5
$Shield_icon: shield-f04
$Ship_icon: iconfighter04
$Ship_anim: ssfighter04
$Ship_overhead: loadfighter04
$Score: 10
$Trail:
+Offset: 7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -7.46 -1.93 -7.58
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -4.57 3.61 -8.3
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: sensors, 10,0.0
$Subsystem: weapons, 20,0.0
;------------------------------------------------------------------
$Name: GVDn Hedetet
$Short name: Diesathanasyourtimehascome
$Species: Vasudan
+Tech Description:
XSTR( "Recently pressed into service, the Hedetet class Dreadnought is the Vasudan's answer to expendable shivan fleets. While this ship is not as graceful nor as aesthetic as the Hatshepsut, it's dual primary reactors and large weapons array more than makes up for its lack of grace. The Hedetet is a Dreadnought, with a heavy armament but but a very small hangarbay. Fittingly dubbed the Hedetet for the Egyptian scorpion-goddess, this class of vessel packs a lethal sting.", 3139)
$end_multi_text
$POF file: HedetetNEW.pof
$Detail distance: (0, 5000, 9500, 30000 )
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 24.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 3000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 45.0
$Max Weapon Eng: 100.0
$Hitpoints: 2500000
$Flags: ( "supercap" "in tech database" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2560
$Closeup_zoom: 0.5
$Score: 1400
$Subsystem: turret01,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret02,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret03,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret04,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret05,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret06,2.0,2.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret")
$Subsystem: turret07,0.125,.05
$Default PBanks: ( "AAAf" )
$Subsystem: turret08,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret09,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret10,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret11,0.5,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret12,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret13,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret14,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret15,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret17,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret18,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret19,0.5,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret20,0.5,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret21,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret22,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret23,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret24,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret25,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret26,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret27,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret28,0.125,0.5
$Default PBanks: ( "AAAf" )
$Subsystem: turret29,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret30,0.125,0.5
$Default PBanks: ( "BVas" )
$Subsystem: turret31,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret32,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret33,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret34,0.125,0.5
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret35,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret36,0.125,0.5
$Default PBanks: ( "Standard Flak" )
$Subsystem: turretB1,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB2,1.0,0.5
$Default PBanks: ( "BBVas" )
$Subsystem: turretB3,1.0,0.5
$Default PBanks: ( "BVas" )
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: communications, 5,0.0
$Subsystem: fighterbay, 5,0.0
$Subsystem: engines, 7,0.0
$Engine Wash: Default1000
;------------------------------------------------------------------
$Name: GVI Cairo
$Short name: VInst
$Species: Vasudan
+Tech Description:
XSTR("the GVI Cairo is a large Vasudan installation, it is comparable to the terran Arcadia installations. Though slightly smaller, it packs a much more powerful punch with five large beam cannons, and six anti-fighter beams. Its design is much more oriented to capital ship defense than bombers, which has proven a hindrance at times. But it's expansive fighter bay can accommodate more than 30 fighter or bomber wings.", 3054)
$end_multi_text
$POF file: Cairo.pof
$Detail distance: (0, 2000, 10000, 25000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 1.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 100.0
$Hitpoints: 110000
$Flags: ( "capital" "big damage" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 191 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2762
$Closeup_zoom: 0.5
$Score: 800
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 5, 0
$Subsystem: communication, 5, 0
$Subsystem: Turret01, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret02, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret03, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret04, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret05, 10,2.0
$Default PBanks: ( "BVas" )
$Subsystem: Turret06, 10,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret07, 4,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret08, 4,2.0
$Default PBanks: ( "Standard Flak" "Standard Flak" "Standard Flak")
$Subsystem: Turret09, 4,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret10, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret11, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret12, 1,2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret13, 1,3.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret14, 1,3.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret15,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret16,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret17,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret18,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret19,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret20,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret21,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret22,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret23,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret24,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret25,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret26,0.125,0.5
$Default PBanks: ( "Terran Huge Turret" )
$Subsystem: fighterbay, 0,0.0
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: weapons, 5,0.0
;------------------------------------------------------------------
$Name: GTFr Chronos
$Short name: TFreight3
$Species: Terran
+Tech Description:
XSTR("For almost half a century, the Chronos has been the freighter to pick when your cargo absolutely must get through. Its heavy dorsal turret has firepower equivalent to a light fighter, and its hull is almost as strong as a cruiser's. Although the Chronos, like all cargo ships, needs escort, they are considerably tougher to crack than most. The GTFr Chronos has begun seeing more widespread deployment after the newer Triton freighters suffered unacceptable casualties against NTF forces.",-1)
$end_multi_text
$POF file: freighter03.pof
$Detail distance: (0, 400, 600, 3000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.7
$Max Velocity: 0.0, 0.0, 40.0
$Rotation time: 25.0, 25.0, 25.0
$Rear Velocity: 0.0
$Forward accel: 5.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 200.0
$Expl damage: 75.0
$Expl blast: 2500.0
$Expl Propagates: YES
$Shockwave Speed: 0.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 1.0
$Max Oclk Speed: 50.0
$Max Weapon Eng: 0.0
;; Shields: 3000
$Hitpoints: 12000
$Flags: ( "freighter" "in tech database" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 193
$Closeup_pos: 0.0, 0.0, -200
$Closeup_zoom: 0.5
$Score: 20
$Thruster02 Length factor: 0.5
$Subsystem: bridge, 10, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: weapons, 10, 0.0
$Subsystem: sensors, 10, 0.0
$Subsystem: engine 1, 10, 0.0
$Subsystem: engine 2, 10, 0.0
$Subsystem: engine 3, 10, 0.0
$Subsystem: turreta, 5, 20.0
$Default PBanks: ( "Subach HL-7" "Subach HL-7" "Subach HL-7" )
;------------------------------------------------------------------
$Name: GTCv Cobra
$Short name: TDefender
$Species: Terran
+Tech Description:
XSTR("A new defensive Corvette, the Cobra is a result of a joint Terran-Vasudan effort and features excellent armour and packs quite a punch, but it is also much slower than it's sister class, the Deimos. It's unconvention, asymetrical structure implements the defensive design observed in the SD Demon. This makes it very hard to flank, but also limits it's usefulness in a strike role. Armed with one light and two medium beam cannons, 4 Heavy Fusion Mortar torpedo launchers and a score of defensive flak/laser/AAA turrets, the Cobra is an excellent vessel for a blockade.", 3056)
$end_multi_text
$POF file: CobraN.pof
$Detail distance: (0, 800, 2500, 5000, 10000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 2.0
$Max Velocity: 0.0, 0.0, 10.0
$Rotation time: 90.0, 90.0, 90.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 6.0
$Slide accel: 2.0
$Slide decel: 0.0
$Expl inner rad: 260.0
$Expl outer rad: 1100.0
$Expl damage: 500.0
$Expl blast: 11000.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 40.0
$Max Weapon Eng: 100.0
$Hitpoints: 90000
$Flags: ( "big damage" "corvette" )
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -800
$Closeup_zoom: 0.5
$Score: 800
$Subsystem: turret01,0.833,1.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: turret02,0.833,1.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "UD-8 Kayser" )
$Subsystem: turret07,0.833,1.0
$Default PBanks: ( "UD-8 Kayser" )
$Subsystem: turret08,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret09,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret10,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret11,0.833,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret12,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret13,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret14,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret16,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret17,0.833,1.0
$Default PBanks: ( "MBlue" )
$Subsystem: turret18,0.833,1.0
$Default PBanks: ( "MBlue" )
$Subsystem: turretB1,0.833,1.0
$Default PBanks: ( "SGreen" )
$Subsystem: turretM01,0.833,1.0
$Default SBanks: ( "Heavy Fusion Mortar" )
$Subsystem: turretM02,0.833,1.0
$Default SBanks: ( "Heavy Fusion Mortar" )
$Subsystem: turretM03,0.833,1.0
$Default SBanks: ( "Heavy Fusion Mortar" )
$Subsystem: turretM04,0.833,1.0
$Default SBanks: ( "Heavy Fusion Mortar" )
$Subsystem: engine01, 5,0.0
$Engine Wash: Default300
$Subsystem: engine02, 5,0.0
$Engine Wash: Default100
$Subsystem: communication, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
;------------------------------------------------------------------
$Name: PSD Galleon
$Short name: TPirateOrion
$Species: Terran
+Tech Description:
XSTR("What was originally an Orion turned into something far more powerful. We belive that the pirates built the Galleon out of parts stolen from Infinity Shipyards. The Galleon is a superdestroyer that seems to have been designed to help the pirates escape the Beta Aquilae system. The Gallen has multiple Heavy and Long-Range beam cannons, and displays uncharactaristic speed and manuverability for a ship of its size. The Galleon can carry multiple fighter and bomber wings in it's vast hangar bay.", 3051)
$end_multi_text
$POF file: orion2.pof
$Detail distance: (0, 3500, 9000, 22000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 80.0, 80.0, 80.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints: 800000
$Flags: ( "capital" "big damage" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -2820
$Closeup_pos: 0.0, 0.0, -3100;$Closeup_zoom: 0.5
$Closeup_zoom: 0.65
$Score: 1000
$Subsystem: Turret01a, 1.875, 3.0
$Default PBanks: ( "LRBGreen" )
$Subsystem: Turret08, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret01, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret02, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret03, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret04, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret05, 1.875, 3.0
$Default PBanks: ( "LRBGreen" )
$Subsystem: Turret06, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret07, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret08, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret09, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret10, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret11, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret12, 1.875, 3.0
$Default PBanks: ( "LRBGreen" )
$Subsystem: Turret13, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret14, 1.875, 3.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret15, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret16, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret17, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret18, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret19, 0.625, 2.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: Turret20, 0.625, 2.0
$Default PBanks: ( "AAAf" )
$Subsystem: Turret21, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret22, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret23, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret24, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret25, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret26, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret27, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret28, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret29, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret30, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret31, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret32, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret33, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret34, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret35, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret36, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret37, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret38, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret39, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret40, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret41, 0.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: RadarDish1, 2, 0.0
$Subsystem: RadarDish2, 2, 0.0
$Subsystem: RadarDish3, 2, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: communication, 5, 0.0
$Subsystem: weapons, 15, 0.0
$Subsystem: sensors, 5, 0.0
$Subsystem: engine01, 35, 0.0
$Subsystem: engine02, 35, 0.0
$Subsystem: engine03, 35, 0.0
$Engine Wash: Default900
$Subsystem: fighterbay, 10, 0.0
#End
error log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-3dshockwave
-ballistic_gauge
-orbradar
-targetinfo
-3dwarp
-warp_flash
-snd_preload
-mod MYMOD,mediavps
-no_glsl
Building file index...
Found root pack 'D:\Games\Freespace2\MYMOD\data\missions\High Noon.vp' with a checksum of 0xeb0717da
Found root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\MYMOD\' ... 289 files
Searching root pack 'D:\Games\Freespace2\MYMOD\data\missions\High Noon.vp' ... 14 files
Searching root 'D:\Games\Freespace2\mediavps\' ... 4 files
Searching root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Games\Freespace2\' ... 188 files
Searching root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 20 roots and 13974 files.
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce FX 5700/AGP/SSE2/3DNOW!
OpenGL Version : 1.5.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Unable to find extension "GL_EXT_framebuffer_object".
Using extension "GL_NV_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Unable to find extension "GL_ARB_shading_language_100".
Unable to find extension "GL_ARB_shader_objects".
Unable to find extension "GL_ARB_vertex_shader".
Unable to find extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 4 (4)
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
WARNING: "Missing or additional field for soundtrack 8: Custom1, pattern Battle 1" at eventmusic.cpp:1433
Int3(): From e:\storage\fso\fs2_open_3_6_10\code\globalincs\windebug.cpp at line 1326