Just copy this text: #Conditional Hooks
$Application: FS2_Open
$State: GS_STATE_GAME_PLAY
$On Frame:
[
drawvelret = function(x, y)
gr.drawGradientLine(x+10,y+10,x+2,y+2)
gr.drawGradientLine(x-10,y+10,x-5,y+2)
gr.drawGradientLine(x+10,y-10,x+2,y-2)
gr.drawGradientLine(x-10,y-10,x-2,y-2)
end
-- get mission time
if missiontime == nil then
missiontime = mn.getMissionTime()
oldmissiontime = missiontime
end
-- if the time is valid
if missiontime ~= nil then
-- if we are actually doing something
missiontime = mn.getMissionTime()
-- only continue if the time actually progresses
if oldmissiontime ~= missiontime then
plr = hv.Player
-- only continue if we can get valid player handle
if plr:isValid() then
local velocity = plr.Physics.Velocity
local vlenght = velocity:getMagnitude()
-- if we actually some velocity...
local vvector = plr.Position + (velocity/(vlenght/2000))
if vlenght > 5 then
local x
local y
x, y = vvector:getScreenCoords()
-- ok... so now we have the projected velocity vector
-- if it actually is on screen then draw it
if x ~= false then
gr.setColor(100,100,255,160)
drawvelret(x, y)
end
end
end
end
-- make sure oldmissiontime is incremented
oldmissiontime = missiontime
end
]
#End
into an empty text document. Save it as "velindc-sct.tbm" (The file extension needs to be .tbm, not .txt or whatever). Put that file into mediavps\data\tables. The velocity indicator will now be loaded together with the mediavps.