Hello, I'm new to this forum, just subscribed to post my problem. Game crashes whenever I try to play the campaign. Attached the first half of the fs2_open log, since it's too long for this post.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
-spec_exp 0.7
-ogl_spec 15
-spec_static 1.0
-spec_point 0.7
-spec_tube 1.0
-ambient_factor 90
-missile_lighting
-3dshockwave
-soft_particles
-post_process
-bloom_intensity 20
-fxaa
-cache_bitmaps
-ballistic_gauge
-dualscanlines
-orbradar
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'D:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'D:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\FreeSpace2\blueplanet2\' ... 1 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'D:\Games\FreeSpace2\blueplanet\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'D:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'D:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'D:\Games\FreeSpace2\' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'h:\' ... 0 files
Found 32 roots and 17498 files.
ERROR: Unknown Language Checksum: -1162327434
Using default language settings...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Altoparlanti (Dispositivo High Definition Audio)
Capture device: <not available>
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
OpenGL Vendor : Intel
OpenGL Renderer : Intel(R) HD Graphics 2500
OpenGL Version : 4.0.0 - Build 9.18.10.3165
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Unable to find extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Using extension "GL_ARB_texture_float".
Using extension "GL_ARB_draw_elements_base_vertex".
Using extension "GL_EXT_framebuffer_blit".
Using extension "GL_EXT_geometry_shader4".
Using extension "GL_EXT_texture_array".
Found special extension function "wglSwapIntervalEXT".
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Depth-blended Particles
Compiling new shader:
Loading built-in default shader for: soft-v.sdr
Loading built-in default shader for: soft-f.sdr
Shader features:
Distorted Particles
Compiling deferred light shader...
Loading built-in default shader for: deferred-v.sdr
Loading built-in default shader for: deferred-f.sdr
Compiling post-processing shader 1 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: post-f.sdr
Compiling post-processing shader 2 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 3 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: blur-f.sdr
Compiling post-processing shader 4 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: brightpass-f.sdr
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Vertex shader failed to compile:
WARNING: 0:6: '#extension' : 'GL_EXT_gpu_shader4' is not supported
WARNING: 0:10: 'noperspective' : symbol not available in current GLSL version
ERROR: 0:10: 'varying' : syntax error syntax error
ERROR! Unable to create vertex shader!
Error while compiling FXAA shaders. FXAA will be unavailable.
Compiling post-processing shader 6 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: fxaapre-f.sdr
Compiling post-processing shader 7 ...
Loading built-in default shader for: post-v.sdr
Loading built-in default shader for: ls-f.sdr
Compiling post-processing shader 8 ...
Loading built-in default shader for: shadowdebug-v.sdr
Loading built-in default shader for: shadowdebug-f.sdr
Max texture units: 8 (16)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Max render buffer size: 4096x4096
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
OpenGL Shader Version: 4.00 - Build 9.18.10.3165
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
TBM => Starting parse of 'bp2-equip-sct.tbm' ...
TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM => Starting parse of 'bp2-csc-sct.tbm' ...
TBM => Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'bp-mus.tbm' ...
TBM => Starting parse of 'bp2-mus.tbm' ...
TABLES => Starting parse of 'colors.tbl'...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'bp-mfl.tbm' ...
TBM => Starting parse of 'bp2-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'bp2-amr.tbm' ...
TBM => Starting parse of 'bp-aip.tbm' ...
TBM => Starting parse of 'bp2-aip.tbm' ...
Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'bp-wxp.tbm' ...
TBM => Starting parse of 'bp2-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'bp-wep.tbm' ...
TBM => Starting parse of 'bp2-wep.tbm' ...
Ignoring free flight speed for weapon 'Trebuchet#Aegis'
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'bp2-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'bp-shp.tbm' ...
TBM => Starting parse of 'bp2-shp.tbm' ...
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
Particle effect for impact spew disabled on ship 'Moon Landscape'.
Particle effect for damage spew disabled on ship 'Moon Landscape'.
Particle effect for impact spew disabled on ship 'The GRID'.
Particle effect for damage spew disabled on ship 'The GRID'.
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI time1 with size 47x23 (28.1% wasted)
BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps.
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'bp-str.tbm' ...
TBM => Starting parse of 'bp2-str.tbm' ...
loading animated cursor "cursor"
TBM => Starting parse of 'bp-main-hall.tbm' ...
TBM => Starting parse of 'bp2-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 284
Compiling video-processing shader ...
Loading built-in default shader for: video-v.sdr
Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'BP WiH1.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
PLR => Verifying 'ciao.plr' with version 0...
PLR => Parsing: Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'BP WiH1.plr' with version 0...
PLR => Parsing: Flags...
PLR => Parsing: Info...
PLR => Parsing: Scoring...
PLR => Parsing: ScoringMulti...
PLR => Parsing: HUD...
PLR => Parsing: Variables...
PLR => Parsing: Multiplayer...
PLR => Parsing: Controls...
PLR => Parsing: Settings...
PLR => Loading complete!
CSG => Loading 'BP WiH1.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
CSG => Loading 'BP WiH1.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'BP WiH1.bp2-p1.csg' with version 0...
CSG => Parsing: Flags...
CSG => Parsing: Info...
CSG => Parsing: Missions...
CSG => Parsing: Techroom...
CSG => Parsing: Loadout...
CSG => Parsing: Scoring...
CSG => Parsing: RedAlert...
CSG => Parsing: HUD...
CSG => Parsing: Variables...
CSG => Parsing: Settings...
CSG => Parsing: Controls...
CSG => Parsing: Cutscenes...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Someone passed an extension to bm_load for file '2_LoadingBGM00.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Shader features:
Lighting
Fog Effect
Animated Effects
Compiling new shader:
Loading built-in default shader for: main-v.sdr
Loading built-in default shader for: main-f.sdr
Loading built-in default shader for: main-g.sdr
Geometry shader failed to compile:
ERROR: 0:6: 'float' : syntax error syntax error
ERROR! Unable to create fragment shader!
Shader in_error! Disabling GLSL model rendering!
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'bp2-00.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 294
Ending mission message count : 296
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'nighthawk.pof'
IBX: Found a good IBX to read for 'nighthawk.pof'.
IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
Submodel 'detail-1b' is detail level 1 of 'detail-1a'
Loading model 'KarunaMk1.pof'
Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof
Found live debris model for 'navigation'
Found live debris model for 'navigation'
Found live debris model for 'sensors'
IBX: Found a good IBX to read for 'KarunaMk1.pof'.
IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof"
Submodel 'engine01b' is detail level 1 of 'engine01a'
Submodel 'engine01c' is detail level 2 of 'engine01a'
Submodel 'engine01d' is detail level 3 of 'engine01a'
Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed'
Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed'
Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed'
Submodel 'engine02b' is detail level 1 of 'engine02a'
Submodel 'engine02c' is detail level 2 of 'engine02a'
Submodel 'engine02d' is detail level 3 of 'engine02a'
Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed'
Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed'
Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed'
Submodel 'engine03b' is detail level 1 of 'engine03a'
Submodel 'engine03c' is detail level 2 of 'engine03a'
Submodel 'engine03d' is detail level 3 of 'engine03a'
Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed'
Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed'
Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed'
Submodel 'engine04b' is detail level 1 of 'engine04a'
Submodel 'engine04c' is detail level 2 of 'engine04a'
Submodel 'engine04d' is detail level 3 of 'engine04a'
Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed'
Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed'
Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed'
Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed'
Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed'
Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed'
Submodel 'rotatorb' is detail level 1 of 'rotatora'
Submodel 'rotatorc' is detail level 2 of 'rotatora'
Submodel 'rotatord' is detail level 3 of 'rotatora'
Allocating space for at least 43 new ship subsystems ... a total of 200 is now available (43 in-use).
Loading model 'LargeStarbase2.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay1', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay2', believed to be in ship LargeStarbase2.pof
Potential problem found: Unrecognized subsystem type 'fighterbay3', believed to be in ship LargeStarbase2.pof
IBX: Found a good IBX to read for 'LargeStarbase2.pof'.
IBX-DEBUG => POF checksum: 0x542b780a, IBX checksum: 0x9428555f -- "LargeStarbase2.pof"
Loading model 'Torrent.pof'
IBX: Found a good IBX to read for 'Torrent.pof'.
IBX-DEBUG => POF checksum: 0xedda9d0e, IBX checksum: 0xe53c7811 -- "Torrent.pof"
Loading model 'raynor.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship raynor.pof
IBX: Found a good IBX to read for 'raynor.pof'.
IBX-DEBUG => POF checksum: 0x35063004, IBX checksum: 0x1db6851c -- "raynor.pof"
Loading model 'corvette3t-03.pof'
IBX: Found a good IBX to read for 'corvette3t-03.pof'.
IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof"
Loading model 'corvette3t-01.pof'
IBX: Found a good IBX to read for 'corvette3t-01.pof'.
IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
Allocating space for at least 32 new ship subsystems ... a total of 400 is now available (204 in-use).
Loading model 'diomedes.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship diomedes.pof
IBX: Found a good IBX to read for 'diomedes.pof'.
IBX-DEBUG => POF checksum: 0x512b045e, IBX checksum: 0x39b644e5 -- "diomedes.pof"
Loading model 'cruiser3t-01.pof'
IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
Loading model 'FtUhlan.pof'
IBX: Found a good IBX to read for 'FtUhlan.pof'.
IBX-DEBUG => POF checksum: 0x92a35910, IBX checksum: 0x02a07057 -- "FtUhlan.pof"
Loading model 'jackal-e.pof'
Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
IBX: Found a good IBX to read for 'jackal-e.pof'.
IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
Loading model 'fighter2t-04.pof'
IBX: Found a good IBX to read for 'fighter2t-04.pof'.
IBX-DEBUG => POF checksum: 0xe611ce17, IBX checksum: 0x97cf5fc2 -- "fighter2t-04.pof"
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
Loading model 'Wraith.pof'
Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof
Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof
IBX: Found a good IBX to read for 'Wraith.pof'.
IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof"
Loading model 'kadmos.pof'
IBX: Found a good IBX to read for 'kadmos.pof'.
IBX-DEBUG => POF checksum: 0x2bb9b07f, IBX checksum: 0x1349759e -- "kadmos.pof"
Allocating space for at least 11 new ship subsystems ... a total of 600 is now available (405 in-use).
Loading model 'GTT_Corsair.pof'
IBX: Found a good IBX to read for 'GTT_Corsair.pof'.
IBX-DEBUG => POF checksum: 0x8e6f144f, IBX checksum: 0x6716517d -- "GTT_Corsair.pof"
Loading model 'florence2.pof'
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship florence2.pof
IBX: Found a good IBX to read for 'florence2.pof'.
IBX-DEBUG => POF checksum: 0x85687623, IBX checksum: 0x7794395a -- "florence2.pof"
OpenGL: Created 512x512 FBO!
Loading model 'europa.pof'
Model europa.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'europa.pof'.
IBX-DEBUG => POF checksum: 0x401bf33d, IBX checksum: 0xaeae6faf -- "europa.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Loading model 'uefsupport.pof'
IBX: Found a good IBX to read for 'uefsupport.pof'.
IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
Allocating space for at least 510 new ship subsystems ... a total of 1000 is now available (451 in-use).
About to page in ships!
ANI shieldft-04 with size 112x93 (27.3% wasted)
ANI shieldbt-01 with size 112x93 (27.3% wasted)
ANI shieldlancer with size 112x93 (27.3% wasted)
ANI shieldjackal with size 112x93 (27.3% wasted)
ANI shieldwraith with size 112x93 (27.3% wasted)
ANI shieldainsarii with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
ANI Kayser_Particle with size 80x80 (37.5% wasted)
Loading model 'avenger3.pof'
Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'avenger3.pof'.
IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
Loading model 'VulcanGUN.pof'
Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'VulcanGUN.pof'.
IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
Loading model 'FB11a.pof'
Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'FB11a.pof'.
IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
Loading model 'Talon.pof'
Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Talon.pof'.
IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
Loading model 'TachyionGUN.pof'
Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'TachyionGUN.pof'.
IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
Loading model 'Redeemer.pof'
Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Redeemer.pof'.
IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof"
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
No subsystems found for model "crossbow.pof".
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'Longbow.pof'
IBX: Found a good IBX to read for 'Longbow.pof'.
IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof"
Loading model 'dirk1pod.pof'
Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'dirk1pod.pof'.
IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof"
Loading model 'dart.pof'
IBX: Found a good IBX to read for 'dart.pof'.
IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'InterceptorT.pof'
IBX: Found a good IBX to read for 'InterceptorT.pof'.
IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof"
Loading model 'DirkPodHC.pof'
Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'DirkPodHC.pof'.
IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof"
Loading model 'Slammer.pof'
IBX: Found a good IBX to read for 'Slammer.pof'.
IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof"
Loading model 'SlammerPOD.pof'
Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'SlammerPOD.pof'.
IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof"
Loading model 'paveway12.pof'
IBX: Found a good IBX to read for 'paveway12.pof'.
IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof"
Loading model 'paveway12rack.pof'
Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'paveway12rack.pof'.
IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof"
Loading model 'hellfire.pof'
IBX: Found a good IBX to read for 'hellfire.pof'.
IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof"
Loading model 'hellfireEXT.pof'
Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'hellfireEXT.pof'.
IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof"
BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
Loading model 'MissileM.pof'
IBX: Found a good IBX to read for 'MissileM.pof'.
IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof"
BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
Loading model 'GBU-240.pof'
IBX: Found a good IBX to read for 'GBU-240.pof'.
IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'SlammerCluster.pof'
IBX: Found a good IBX to read for 'SlammerCluster.pof'.
IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-04.ani with size 112x93 (27.3% wasted)
ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
ANI shieldlancer.ani with size 112x93 (27.3% wasted)
ANI shieldjackal.ani with size 112x93 (27.3% wasted)
ANI shieldwraith.ani with size 112x93 (27.3% wasted)
ANI shieldainsarii.ani with size 112x93 (27.3% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP512x512+8'
User bitmap 'TMP256x256+8'
Bmpman: 2539/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 773, Estimated count = 425
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