Author Topic: Orion Turrets  (Read 12426 times)

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Offline Droid803

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I don't particularily mind that one, seeing as that's easily fixed by just doing it in a modelling program :P
I'd rather see retention of subobject info (such as fov, fvec/uvec those things) between exporting to max and back as that's pretty much the biggest kink in a reconversion process.
(´・ω・`)
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Offline Spicious

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Too bad, it's done (and importing subobjects is less broken in other ways too) :p

I'd rather see retention of subobject info (such as fov, fvec/uvec those things) between exporting to max and back as that's pretty much the biggest kink in a reconversion process.
It's supposed to be doing that.

 

Offline Nyctaeus

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While you can import subobjects in PCS2 and move them around, they will still use the texture index from the source ship...and more often than not will wind up with the wrong textures.
It'll never change if you don't ask for it.
But for me it's awesome idea. I don't know how to use modelling programs, so I'm using PCS2 even for changeing turrets/returreting [if I must]. Texture index is a big problem for me. Easy submodel rotation tool and something for change that index are everyghing what I need to be happy :).
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Offline Droid803

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Too bad, it's done (and importing subobjects is less broken in other ways too) :p

I'd rather see retention of subobject info (such as fov, fvec/uvec those things) between exporting to max and back as that's pretty much the biggest kink in a reconversion process.
It's supposed to be doing that.

Oh cool, where to get new version? :P
(´・ω・`)
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Offline Spicious

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The usual place.
 |
 V

 

Offline Kolgena

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Cool.

Now, that's great and all, and a little over my head, but I was wondering if someone could silver platter the MVP Orion with Had-- turrets for me  :nervous:

I seriously have no clue where to even start.

 

Offline Droid803

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Hades made turrets for the orion? :wtf:
I could grab TrashMan's turrets, if thats what you mean
(´・ω・`)
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Offline Hades

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I said I was going to try and put more fitting turrets on Bob's Orion and I assume that's what he meant
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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Ah well, I'll leave it to you then if you wish to do it :P
(´・ω・`)
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Offline Hades

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Nah, I can't d it model-wise and PCS2 doesn't happen to like sub-object importing all that much
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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Alrighty then, I'll do it. Should be quick.



And done. Didn't even have to fire up MAX, did it all in PCS2. The new texture name recognition thing is awesome.
UR awsm spicious.
The turret list is a little messy due to object ordering but bite me, you'll never see it in game :P

Enjoy: http://dl.dropbox.com/u/126554/FS2/Capital01MOD.pof
« Last Edit: December 05, 2010, 10:55:20 pm by Droid803 »
(´・ω・`)
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Offline Kolgena

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Is that drop/play, or do I need to do a bit more modding in tables? How will FSPort like this?

 

Offline Hades

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FSPort shouldn't need it since it doesn't have any big, heavy weapons like beams at those turrets.

For FS2, it's just drag and drop.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Droid803

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Rename the file to Capital01.pof and it should be drop/play.
FSPort will like it just fine, but it'll look awful queer with beam turrets firing blobs.
(´・ω・`)
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Offline Hades

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There's also how the FSPort version has three banks for each barrel on the bottom nose multipart like in FS1, I believe. FS2 still retails the 3 firing points but only has the bgreen as one bank.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Kolgena

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Exactly. I was wondering how the hiearchies work out. Will FSPort be all queerlike with blob-flinging beam turrets if the .pof is in the data directory of mediavps_3612?

(If there isn't a conflict, then I would like to propose the turret change as something to stick into the mediavps svn)

Of course, huge thanks to Droid from me for putting the turrets up.

  

Offline Droid803

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There's also how the FSPort version has three banks for each barrel on the bottom nose multipart like in FS1, I believe. FS2 still retails the 3 firing points but only has the bgreen as one bank.

I kept the three banks, just in case something needed it for both... why? I donno.
(´・ω・`)
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