New Sci-Fi entertainment has it rough nowadays... especially since there's more and more people out there that actually KNOW a thing or two about physics and chemistry,
and a little help from the monolithic internet.Best thing to shoot for is to have enough physics/chemistry phenomenon that correlates with the real deal. Just how far you can get away from reality really depends on the setting of the game, TV, movie, etc.
'Course the "Just plain wrong" phenomenon is an element for turning off a potential fanbase. I can't tell you how irked I get on how many FPS games use laser-beams ballistics for a 9mm bullet
![:nono:](https://www.hard-light.net/forums/Smileys/HLP/nono.gif)
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That being said, I think for the most part the subspace explanations proposed here are within acceptance... I haven't seen any feuding over specifics... yet.