Author Topic: Too Big To Exist?  (Read 4481 times)

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Gotta hand it to CCP. the station is highly tiled, either case I was just messing around with assets and features  :p. I'm going to try separating the thing into subobjects.
I have created a masterpiece.

 

Offline Nuke

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Given the textures and detail (or lack thereof), it would certainly look better as a three or four-kilometer object. At 40 or 50, it will just look ugly.

as surface area goes up, texel density goes down. should be a thing to be addressed by the materials system. perhaps blend a tile map into the texture while your at a high mip level.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Rga_Noris

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Erm, the actual poly limit per subobj is roughly 20K, but optimized speed is achieved at roughly 15K.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.