Author Topic: Too Big To Exist?  (Read 4482 times)

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I've been messing with EVE assets lately and I'm trying to get one of the space stations into Freespace 2 and well.... lets just say that just clicking the name of the thing causes everything to crash  ;). The model is roughly 50k polygons and 40km in all directions. So yeah... a bit too big for FS2 to handle alone :P or am I doing something wrong?
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40km is larger than the gamespace btw.. :I
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Offline Commander Zane

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The Pyrgos is 31km in width and length but 51km in height.
But vastly lower-poly.

 
I don't know if I could reduce the polycount though I do believe I can probably slash the station into bits and assemble in editor with some luck. Granted I'm not really interested in that, I'm experimenting with installations.
I have created a masterpiece.

 
Could be worth to reduce in size to something more acceptable without losing the vastness of it. From 40km to, lets say, 10k. See how much remains. Doubt it's easy though.
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Offline Dragon

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It's easy with the latest PCS2. Also, 40KM is far from "out of gamespace". Flying that far is boring, but not impossible. Terrain models are larger than that. This station will most likely be used mostly as terrain or background model.
As for crash, FRED2 debug now generates it's own log. Take a look at it.

 

Offline Hades

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40km is larger than the gamespace btw.. :I
No it's not. I think the gamespace is more like 300-600 km.

It's easy with the latest PCS2. Also, 40KM is far from "out of gamespace". Flying that far is boring, but not impossible. Terrain models are larger than that. This station will most likely be used mostly as terrain or background model.
As for crash, FRED2 debug now generates it's own log. Take a look at it.
Actually, depending on how speed is balanced, it could very easily not be a far distance. It is for the default FS speed values, true.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
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----
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<batwota> wow
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Offline Dragon

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Even with 300-400m/s, it's still a long (though no longer unreasonable) distance. Autopilot flights are routinely set further than that though (when they actually work). Regardless, an object of this size won't be threated like a typical station, being more like a terrain model.

 

Offline Commander Zane

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I have a screen on Inferno going past 3,600km. :nervous:

 

Offline Droid803

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You problem with this model is probably because you're hitting the maximum polygons per subobject limit.
Simply divide it up into subobjects parented to detail0 and it should be fine.

Size don't matter.
(´・ω・`)
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Offline Nuke

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i managed to get a 1to1 scale model of Tethys (radius is 531.1km) into the game just fine, of course going any higher than a low orbit causes all kind of floating point glitches.
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You problem with this model is probably because you're hitting the maximum polygons per subobject limit.
Simply divide it up into subobjects parented to detail0 and it should be fine.

Size don't matter.

Do you know the limit? I downloaded a PCS I link followed into something in Blue Planet forums I think. Supposedly very recent. I have no problems loading it into PCS2, its actually FRED2 or the game itself exploding if I try to view it  :p. Granted it'd be awesome to have gigantic set pieces. I have tons of plans for awesome scenes that require gigantic sets. Such as a raid mission involving attacking a ring station. Said station is...... obviously gonna be huge... Anyhow, figure this out and things should go well. I'm gonna try the subobject deal tomorrow. Wish luck!
I have created a masterpiece.

 

Offline Droid803

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no idea the exact limit, but I do know that the UED Solaris model from BP went over that limit before being broken up.
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Offline pecenipicek

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the limit is around 64k polygons if memory serves properly. i know a certain 40k poly model i once imported worked relatively fine.
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Offline LoneKnight

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I have a screen on Inferno going past 3,600km. :nervous:

Screens on this, and on the Installation being discussed please.
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Offline Commander Zane

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I need to look at Sara's video to see how far you have to go before the hud goes completely ape****.

 


A hyperion is 1.7km long, the hecate above it is 2.1km long, the Erebus is about 14km long. The installation... you get the idea.
I have created a masterpiece.

 
Wow, that station sure looks good. Would be great to see it in a acceptable size (Also for FRED convenience). I just realised it's Vengence that came up with the idea.. I have much faith in your ability to make these work ;)
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline The E

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Given the textures and detail (or lack thereof), it would certainly look better as a three or four-kilometer object. At 40 or 50, it will just look ugly.
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Offline jr2

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Any way to reduce the size of all the ships proportionately?  Would that work?  I mean, make a ship that is 10 km long 1 km long, if it's 20m long make it 2, etc.  Then play with the FOV if you have to?  IDK if that last bit would be necessary though.  Would that be a workable idea?