Author Topic: WIP, Vexor rebuild (image heavy)  (Read 13929 times)

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Offline Droid803

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Re: WIP, Vexor rebuild (image heavy)
Well you could always get converted to POF, go back to DAE, import it into blender or max, then fix the smoothing, then export back to DAE, then just load all the POF data you made in TS in PCS2 via Global Import.

That would require the least modification to your existing workflow (and works entirely as an extra step you do at the end).
« Last Edit: August 14, 2011, 11:04:09 pm by Droid803 »
(´・ω・`)
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Re: WIP, Vexor rebuild (image heavy)
Oh man !  :eek2:
I jizzed in my pants  :D
Geat job  :yes:
It is only the beginning

 
Re: WIP, Vexor rebuild (image heavy)
Great work! I always liked the Vexor's designs, and I love how much it's improved now. This better be on my hard drives very fast ;)
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Offline --Steve-O--

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Re: WIP, Vexor rebuild (image heavy)
another update.
general hull mapping is done. i still have to "bolt" down some floating parts, add a little more detail and tweek the maps some more, but thus far heres what i've got.
-map usage-
2x 2048 hull maps ----no tiles
1x 2048 or 1024 lo res map for ALL turrets
1x 2048 for hanger interiors. this one will be governed by detail boxes, its there when needed, gone when not needed.

4 maps total, 3 when the detail boxes kick in



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Offline Commander Zane

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Re: WIP, Vexor rebuild (image heavy)
****ing awesome. :D

 
Re: WIP, Vexor rebuild (image heavy)
Damn! That thing could be in a movie. Nice work! :yes:
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Offline Nyctaeus

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Re: WIP, Vexor rebuild (image heavy)
Your skills are just legendary :yes:
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Offline Droid803

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Re: WIP, Vexor rebuild (image heavy)
le :yes:
(´・ω・`)
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Offline crizza

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Re: WIP, Vexor rebuild (image heavy)
I just droped my whitebeer...and I usually do such a thing, if I'm realy impressed...****ing awesome :eek2:

 

Offline Woolie Wool

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Re: WIP, Vexor rebuild (image heavy)


BEST. DESTROYER. EVER.

This kicks ass. You kick ass.
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16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Dragon

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Re: WIP, Vexor rebuild (image heavy)
Looks incredible, great work Steve-O.

 

Offline Colonol Dekker

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Re: WIP, Vexor rebuild (image heavy)
Steve-o......

*hugs*





Thank you.

Have my yet to be born 18 year old daughter.


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« Last Edit: August 23, 2013, 07:50:50 am by Dekker »
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Offline Moonred

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Re: WIP, Vexor rebuild (image heavy)
Be my teacher!
Gimmeh models...moaaar!

 

Offline pecenipicek

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Re: WIP, Vexor rebuild (image heavy)
OHHHH!!! been meaning to ask, what do i need to do to correct truspace's smoothing issues? i dont like the idea of inadvertently pawning it off on others to correct. you know its kinda like selling a car without a paintjob, or no tires.
Use a proper 3D program like blender? you might also want to take a look at C4D, its to what i went from tS, its actually an easier adjustment than any other 3D app. Also, tell me, did you abuse the lovely lovely crappy booleans of truespace?


Also, wireframe or bust :p
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Offline esarai

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Re: WIP, Vexor rebuild (image heavy)
Sweet. baby. jesus.

Vexor 2.0 = e^(awesome!)

<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that