Author Topic: Star trek mods or Ships?  (Read 5342 times)

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Offline Cobra

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Re: Star trek mods or Ships?
Holy crap windows XP. >_> (And I'm fairly certain those were pre-3.6.9)

The only thing I remember when I tried to fix this pack a couple of years ago was that the model hierarchies are all jacked up and maybe a result of that was the crashing of FSO whenever a ship, say, the Constitution, would blow up.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline headdie

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Re: Star trek mods or Ships?
yer my system is old enough that upgrading from XP would stop me playing games like crysis 1 so I am sticking with it until i can scrape the money together to build a new rig.

as for the assets, i just spent a couple of hours taking the Freedom class back to to the modelling phase to separate out the phasers to make the turrets, along with the warp nacelle to make the engine subsystem and just about to test it. Much of the simple stuff like having subsystem flags applied to destroyed turrets I have sorted now.  As I said earlier I am fixing this to 3.6.14RC standards so should be fairly future proof when I have done and easily fixed where not
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
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Re: Star trek mods or Ships?
What's the ship on the very far left? The Enterprise J? (Universe Class was it?)
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
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Offline headdie

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Re: Star trek mods or Ships?
that is what it claims to be though class name is not given just EntJ but it looks like the schem in Enterprise

I have noticed some notable absences here such as Excelsior and Ambassador which I am hoping to locate usable models for.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline MetalDestroyer

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Re: Star trek mods or Ships?
Well, as you can see several ships works perfectly except for some which crash the game during explosion.

Here an old video I made when using some assets of this Star Trek package.
http://www.youtube.com/watch?v=eUS4y6BEoAc

 
Re: Star trek mods or Ships?
So how did you figure out what ships worked and what didn't?, The reason why i was looking for some ships out of star trek was for some kind of crossover altered universe missions, nice video clip BTW!

 

Offline MetalDestroyer

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Re: Star trek mods or Ships?
Well, I tested each ship and see what's happen in-game. In the other hand, I modified the table to make it works in my mods so, I don't have errors that came with the VP.

 
Re: Star trek mods or Ships?
I see, the problem i have is that i only have a vague understanding of fixing a mod with these errors, headdie has very kindly offered to look at the mod and following his posts making some progress.

 

Offline starlord

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Re: Star trek mods or Ships?
didn't stardragon have an impressive collection of trek models (among others)?

Shame is, he hasn't been around lately, but it could be interesting should he donate them to the community...

 

Offline Dragon

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Re: Star trek mods or Ships?
His HD crashed and he lost most of them IIRC.
Also, they were inferior to Omni's models.

 

Offline starlord

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Re: Star trek mods or Ships?
shame! I believe he also had some other interesting stuff! S:aab and robotech to be exact...

 

Offline headdie

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Re: Star trek mods or Ships?
quick update on this I have it down to 6 errors with placing every ship into  FRED 3.6.14RC1 debug

edit

expect an upload in the morning :D
« Last Edit: December 05, 2011, 07:01:13 pm by headdie »
Minister of Interstellar Affairs Sol Union - Retired
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Offline headdie

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Re: Star trek mods or Ships?
Double Post to :bump: with this update

try this

http://www.mediafire.com/?r8155tix9op8nep

a few notes.  danube, marquis raider, and jem'hadar attack craft are in a separate VP in a separate folder because they are still borked and the models still need replacing to fix the errors, if you want to use them move the vp into the same folder as the rest of the vp files

have fun
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 
Re: Star trek mods or Ships?
ok i downloaded them and they're now working in game yay!!...... your the man headdie!! :)

 
Re: Star trek mods or Ships?
Federation starship USS Sovereign & Babylon 5 Earth Alliance Omega class destroyer together!!....impossible?? lol!!

[attachment deleted by a basterd]

 

Offline Cobra

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Re: Star trek mods or Ships?
Also, they were inferior to Omni's models.

No. They WERE Omni's models. For a little bit I worked with him to sort out hierarchies and add invisible us objects for phasers. I got really busy with school back he went on by himself.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  
Re: Star trek mods or Ships?
currently i m fixing the onmi ship pack of startrek, i have around 80% bugs fixed so far, mois, tables, can alraedy fly capital ships have balanced some of them fixed some of teh crashes when ships explode.
also alraedy fixed sounds for some ships, scales and well all sort of stuff.

here are 2 videos of work in progress i have done so far:
old one = defiant vs constitution
http://www.youtube.com/watch?v=ufexgXQTqBU&context=C2c895ADOEgsToPDskJinW-zoYtEzkdMux0DBDUa

Newer
galaxy. constitution, sovereign,  defiant, intrepid raider fight.
http://www.youtube.com/watch?v=cV6GESToWLw&context=C22b06ADOEgsToPDskI1-vezvQzoRUqKyOZOlv0K