@Batts: I should have been more specific. I wan't talking about the effect itself, rather, how the effect compared to SW canon. To give you a quick mental snapshot of what I mean: let's say someone is porting the FS2 campaign and assets to a new game engine. Say, Starshatter. Now let's say you see a YouTube video of the Collossus firing its main beams at an NTF ship, blowing it apart. Except, the beam has the size of a AAAf beam, and doesn't have quite the same effect as the FS beam cannons do, it doesn't pulse, rather, it's like a straight pencil of light.
Now you see? Whilst 90% of the effect is there, (and, I forgot to add, 90% of the work has, indeed, been done) the effect still has "a long way to go" before ringing true to FS2 canon. And I should also mention, that I was unaware that this was the effort of a single member of the community. That she managed to create this effect entirely on her own is impressive. EDIT: and I just realized, you seem to have missed the post before mine:
Looks totally hacked...
We could do much better.
Way to single me out.

You know neither of us meant this as being derisive of another modder's work in any way. I mean, come on.

@Sara: keep it up, you're within sight of the finish line.

@BW:
The beams leading to the center need to be thicker
The interpolation (is that the right word) needs tweaking (the interruptions in the small beams that flow towards the focal point)
The small beams need to be more evenly spaced.
The small beams need to fire one at a time.
The small beams need to all be coming from he outer ring of the firing 'bowl', some are currently firing from space.
There needs to be only 8 of them IIRC.
The glow in the middle needs to start when the first beam reaches the focal point, not before.
If any of the above nitpicks are not correct, please, feel free to correct me.