Here's a little balance mod for you.
Based on the Warspace Extension mod, but with my own tweaks and additions. The gist of it?
WEAPON REBALANCE:
normal guns - average, all around decent weapons. Can be used trought the whole game. Requires ammo (pistols too)
lasers - accurate as hell, don't require ammo, good criticals. But low damage.
plasma - high damage, high criticals, poor accuracy. requires ammo (pistols too)
Arc Thrower uses pistol slot
ARMOR:
pretty much the same as the Extension mod. Armor will protect you better. Heavier armor adds inventory slots.
SOLDIERS & ALIENS:
- Will only get injured if the extra HP provided by armor goes away. But if it does, they'll spend a LOT of time out of action. You WILL need replacements.
- crit & aim bonuses removed from aliens. Some aliens beefed up (especially starting ones) with more HP.
- smaller, faster aliens are harder to hit. Bigger ones are easier to hit.
BASE REBALANCE:
- alien corpses cost double
- base mantainance costs 60% more (probably not enough. Thinking of doubling it)
- 6 soldiers cna be testes in PSI tanks at once
- tweaked country finances.
and so on...
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