Hmm, this piques my interest.
However, I can number a few reasons why such campaigns don't exist:
First is the fact that a number of SEXPs don't work for multiplayer severely limits the amount of cool****™ that can be done.
Also, there's a bit of lack of documentation for which work and which don't.
Okay, so you've managed to convert an existing campaign to co-op form, or have FRED'ed up some new co-op missions for a co-op campaign - you still have the one biggest and hardest step in all of FSO modding: Testing.
Testing co-op missions would be a royal pain in the ass, seeing as you'd need to coordinate at least two people playing it at the same time. Heck, it's hard enough to test by yourself on your own time, or to get people to test on their own time - having to pick times that work for more than one person, for something as boring/repetitive as testing!? What happens if you find a bug to fix - the other guy has to wait for you to fix it and then you both run the mission again? Imagine the horror! Nobody has the time and patience for that - getting a co-op campaign tested is practically impossible!
Trust me, I've participated in such things, (the whole BP Multi thing), the co-op missions/campaign didn't get very far before interest fizzled out due to these issues. You get a group together, fire up a co-op mission to test, and then halfway through everyone CTDs. Then they all give up and call it a day, and you can't test anymore.