Author Topic: The time has come to strike back.....  (Read 1906 times)

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Offline aldo_14

  • Gunnery Control
  • 213
The time has come to strike back.....
         
     
           

This time, we will not wait for the destroyers....we will have our vengence


[This message has been edited by aldo_14 (edited 07-26-2001).]

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
The time has come to strike back.....
      thats some damm cool ship,GREAT JOB dude wow *Drools on keyboard and gets fried*

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                      [email protected]                    Staff member of
SOC Inferno,
can you defeat
the shivans?  
Soc Inferno

Project Rebellion
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Returned from the dead.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The time has come to strike back.....
cool  
this thing looks big, isn't it?
SCREW CANON!

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
The time has come to strike back.....
You don't get cooked from drooling on yer keyboard... I gnaw on mine all the time when I get hungry!

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Left Behind:
 www.wpierce.com/wlp/FS2/lbmain.html

I'm right.
You're wrong.
Any questions?(Shut up back there!)

 

Offline Sushi

  • Art Critic
  • 211
The time has come to strike back.....
That is one beeeeutiful ship. Let me guess though- we have to wait for the campaign, don't we?

Well, sounds good to me.  

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
The time has come to strike back.....
Exceptional work Aldo, the texturing is especially good and the ship design is very interesting.

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Hi Ho, Hi Ho, it's handgrenades we throw...

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The time has come to strike back.....
 
Quote
Originally posted by Maeglamor:
Exceptional work Aldo, the texturing is especially good and the ship design is very interesting.


yep. I'm not sure about the back part, but the... forward giant beam guns (?) looks cool

SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
The time has come to strike back.....
Wow dude, that is amazingly cool - this campaign is going to rock. Just don't forget to keep making progress and finish this baby  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
The time has come to strike back.....
 
Quote
Originally posted by venom2506:
yep. I'm not sure about the back part, but the... forward giant beam guns (?) looks cool



Subspace Vortex Destabiliser cannons (or something like that)... specifically developed to inhibit the artificial opening of subspace jumpnodes with a sort of intense gravity field.  Although specifically devloped to prevent Shivan jump travel -relating to part of the campaign storyline-, they also have other interesting functions, as well as being effective beam cannons.

I'm going to try for some interesting effects using SEXPs with the warming-up when I have it working... although I need to turret 'er first, and prob. finish the Ogre beforehand.


[This message has been edited by aldo_14 (edited 07-27-2001).]

 

Offline morris13

  • New Marshal in town...
  • 27
The time has come to strike back.....
Thats a really spiffy design! There is one thing i've noticed about pretty much all of your ships though Aldo that tends to detract from them. They all look really blocky, not in the sense of their overall shape, but like they were put together with Legos, with very flat surfaces extending for long distances along the ship, with detail shaping only being added in one dimension at a time. I realize that trying to make a ship look good using more complex shapes does take quite a bit longer and a lot more effort, but the results are well worth it.
If it aint broke, break it!

  

Offline aldo_14

  • Gunnery Control
  • 213
The time has come to strike back.....
 
Quote
Originally posted by morris13:
Thats a really spiffy design! There is one thing i've noticed about pretty much all of your ships though Aldo that tends to detract from them. They all look really blocky, not in the sense of their overall shape, but like they were put together with Legos, with very flat surfaces extending for long distances along the ship, with detail shaping only being added in one dimension at a time. I realize that trying to make a ship look good using more complex shapes does take quite a bit longer and a lot more effort, but the results are well worth it.

I work in each plane at a time before finishing up, starting from an extruded box...it gives me a lot more control over the appearance than using say a tube, althoug it takes a lot of time (approx 4 hours in blender for this ship.

-  but no design changes to this one - the poly count for the hull is 846.