These are important for my work

;
- Can turrets on other
rotating sub-objects work ok (bearing in mind their motion)?
- What is the max limit for polys on a cob for conversion?
- and for indiv. LODs?
- How does the light placement relate to using a turret? (i.e. for centre, bounging box range, etc). Namely, if i resize/move the model and
not move the glued light, what effect will it have?
- What does the max poly>20 per vertice exactly mean? How is it caused? -(I've had this error with a coverted model)
- Finally, how does intersecting with the main hull affect the affect the collission detection and visibility (i.e. showing through the hull) of the turret / object?
In one model turrets mounted on a vertical sloping surface (i.e. like / from above) show through the hull when closing in on them.
Finally (2)- another thing, is that with a custom model the glued sub-object (namely the big guns on the GTD Ogre) disappear in a spherical way when flying 'between' the barrels. this is from the chase view, so could it be something to do with the sphere of vision.
Thanks

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The Ghost and the Darkness [email protected] ICQ: 119819902 "Well I believe ther's someone watching over you. They're watching every word you say. And when you die they'll take you down and take you through. You'll realise one day that the grass is always greener on the other side, the neighbours got a car that you wanna drive, and when time is running out you wanna stay alive. There is no wrong, there is no right, and the circle only has one side...."(c)2001 Travis