Author Topic: Bug Reports and Suggestions to Kazan  (Read 3533 times)

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Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Bug Reports and Suggestions to Kazan
The POF Construction Suite is a handy-dandy tool to use when making the properties of your Freespace 2 model.  It has a much higher editing capacity then its ancestor, FS2MM

BUG REPORT(S)
A. In the new version of PCS, I cannot edit any docking points.  (Not the paths.)  I can create new docks but the "dock name" doesn't show up after saving the POF and additional docking points have the same values as the first one.

B. Program crashed when saving a model saved with Segeltuch. (Many modelors use this program to make shields.)
SUGGESTION(S)
Excuse me for being picky but I have several suggestions.

A. Smaller working space, please.
B. Fixing the bugs.
C. The grammar and spelling is atrocious.  Please fix it.  
D. Unload the program and its DLLs from memory after the use quits the program. (Less Windows hassles.)
E. Add a shield poly generator so we don't have to use Segeltuch.
F. Prettier icons for your programs to make it look "professional", like Descent Manager.
G. Lessen the comments in the program and the usage of the pronoun "I".  It will make the program look more "professional".
H. Release the source code after completing the program.
I. A way to convert Freespace models into Freespace 2 models.

Kazan, we will (I will) do our best to make your programs the best in the FS2 industry.  

Please post your comments/bug reports/suggestions below.  Thank you.

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Redeems
All
People

God is Life

 

Offline Joey_21

  • 28
    • http://denebsystem.cjb.net/
Bug Reports and Suggestions to Kazan
 
Quote
Originally posted by Rampage:
B. Program crashed when saving a model saved with Segeltuch. (Many modelors use this program to make shields.)
SUGGESTION(S)
Excuse me for being picky but I have several suggestions.

Last night I made shields with the new PCS and segeltuch and it didn't crash. But I'm all for the rest of your suggestions.  

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Creator of the Table Edit project.
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Bug Reports and Suggestions to Kazan
 
Quote
Originally posted by Rampage:
C. The grammar and spelling is atrocious.  Please fix it.  

  Kazan had bad grammar?!  
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bug Reports and Suggestions to Kazan
I recently ran into a problem with oddly shaped models were if you're flying away from it but still can see parts of it, sections (realy long and thin sections, usualy seperate subobjects) of it disapear

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Bug Reports and Suggestions to Kazan
 
Quote
Originally posted by Bobboau:
I recently ran into a problem with oddly shaped models were if you're flying away from it but still can see parts of it, sections (realy long and thin sections, usualy seperate subobjects) of it disapear


My guess is that you probably messed up the "PATHS" of the POF model when you are making turrets, docking points, or fighterbays.

My Solution:
When creating path vertices, create the first one and edit its properties.  Then exit the program.  Run the program again and load your model.  Do the process over and over again until enough.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bug Reports and Suggestions to Kazan
it has nothing to do with paths, they are for AI ships to follow and nothing more, this is most likely a bounding box BSP data culling problem, I was thinking the problem was just becase I was useing REALY long and thing polygons but then I converted an old model that had worked fine with older converters but with PCS half the model disapeared when I was flying away from it along the cargo ring (a seperate subobject, it composes the majority of the model).

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Bug Reports and Suggestions to Kazan
no bugs to report, but i have a few for modview32,  
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Bug Reports and Suggestions to Kazan
bob: my bsp split is fuller... so you must be careful

Bugs
A) How the f*ck, i didn't even TOUCH the fragging dock code.... grr

B) Don't use Segeltuch!

Sugs

A) What are you running 640x480? STBY, smaller working space = forget it, it's like FRED2 that way

B) Well no sh1t sherlock Holms, why do you think Alliance Productions has a Software BB - for nothing? bug reports go there

C) Um.... where

D) Window's job, I unload all the memory I allocated - if windows doesn't unload KazCtrl.dll and the main executable that's beyond my control

E) You want to pay me for that one? That would involve poly-tracing the entire damned model because i wouldn't do these half-***  shields.  - You can and should do this in the modelling program, if you want me to write about 2500-5000 lines of code to do this I'm getting paid, because it's laziness on your part.

F) I like my icons

G) Um, I wrote that program and I use first person alot due to the fact that I use a lot of user feedback, all of the people using it should know who I am.  - I'll sacrifice "professionalism" for knowing my userbase, it's better that way

H) Full Source code is on-request only, Plugin SDK is avaiable and has a majority of the engine source for making plugin dll's

I) um, no - fsmm does that just fine - I'd have to slow down my file reading routines to load them.

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PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bug Reports and Suggestions to Kazan
well could there be a way to losen up the BSP split, for thouse ocations were it would be usefull. I'm not sure exactly what you mean (I vagly remember something about recursively dividing bounding boxes) but might there be a slider or some sort of way to tweak this, becase this is the first time PCS has done something bad that the older ones never did, though I know there is a good reason for this.

and for the love of all thats holy make it smaller, it has all that useless space at the bottom, could you have a selection that has two or three resolutions or something.

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Bobboau, bringing you products that work.............. in theory

[This message has been edited by Bobboau (edited 07-30-2001).]
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Bug Reports and Suggestions to Kazan
Bob, the thing isn't a bsp data thing, rather I'd suspect inaccuracy problem in normal calculations and especially in reduction to unit normals. I noticed the same thing about a month ago and told about it to Kazan, apparently he still hasn't bothered to check it....

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Bug Reports and Suggestions to Kazan
because the precision error is SO flipping minor that it doesn't matter

and considering i would just be promoting float values from the game data structures to double values to demote them back to float values again it would be moot

that promotion->calculate->demotion can cause more accuracy problems than anything else~

[This message has been edited by Kazan (edited 07-31-2001).]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bug Reports and Suggestions to Kazan
I don't know if you were responding to me but in three cases the model disapers with half it's geometry in view.

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Bug Reports and Suggestions to Kazan
 
Quote
Originally posted by Kazan:
...that promotion->calculate->demotion can cause more accuracy problems than anything else~

[This message has been edited by Kazan (edited 07-31-2001).]

BAHAH!!! If you're saying that accuracy inside an operation has no effect you better retake your physics courses boy.

Float has usually accuracy of 6 digits, that isn't much when working with unit vectors. What if you get vector components that are 12342356? Very possible with cross product. What if your cross product vector's lenght is very, very small? Not so likely to happen, but possible. Then it makes a tremendious difference, you might even get divide by zero!

Look, all I'm asking is that you'd check it out. That way you could rule out one possible cause, plus get a very annoying dude out of your back, no?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Bug Reports and Suggestions to Kazan
I'm not anoying...

 

 

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together