Never mind that the whole thing was a ripoff of their Dune game in the first place- which, aside from the fact that it's actually a bit better, is pretty much the reason I exempt Dune from my general criticism of Westwood. But, considering how formulaic the games were, they could at least have picked a better formula- it IS tank rushing, and that's about it.
Venom: Uh huh. Right. 'Cos, you know, last time I saw, even when the tanks hit pieces fo dirt the infantry had previously occupied, the infantry felt the hit. Seems like YOU'VE hardly played the game.
Yeah, you're a real Ghandi or Einstein, I'm sure. What's your job? You a secretary? Office worker? Maybe even some pimply counselor at an adventure camp? Don't come off all snotty to me, son, anyone who responds to (truthful and fair, but that's irrelevant) criticism of a ****ing COMPUTER GAME like it's a direct insult to their manhood, mother, and car has the mentality of a twelve-year-old, and is not worth more than mild contempt. Go pen an angsty poem or wail about how life isn't fair, why don't you.
By the way, EVERY ONE of the "features" you listed comes in even the most basic true strats. I'm talking ****ing Declaration of War here, things that almost are the same on paper. Nothing to write home about- nothing to even mention, if you're claiming to be a strategy game, unless you wanna be laughed back onto the shelves for a very, very long time. I've seen shareware with greater complexity than C&C.