
I'm horrible... I post a question and then manage to figure out the answer by myself before the post get's answered...

@me
Thanks for the links, CptWhite.

Anyway, ummm... heiarchy, check. Turret names, check. Lights, still don't know, but it ain't crucial anymore. Just don't expect and TS renders of the ship (it's my Vasudan carrier, FYI...)
Now I have another question. For all the turrets, I first created a local light and then glued it to a turret. Then I did a test conversion to make sure things worked. Well, they did, but the bounding boxes on the turrets were way too big. That was expected. Then I went back into TS and moved all the lights, each to their respective turrets. Test conversion again, and nothing has changed.

Still has humongous bounding boxes on the turrets. Any ideas?
Also, I've created a number of subsystems, but some of them don't seem to show up. I assume that the game engine automatically recognizes subsystem names like "Weapons" and "Navigation", etc. Is there some sort of order in which I need to create the subsystems? I'm using the Descent Manager ModelView32 to do all my POF work.
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the
Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)