Author Topic: An update on this... (imgs)  (Read 3775 times)

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Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
An update on this... (imgs)
A million years ago I posted a thread on Home Planet, a new space sim game being developed by some company (maybe russian)

I just visited their site and noticed all the pretty screenies so I came to show you :D






http://homeplanet.revoltgames.com/index.html
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Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
An update on this... (imgs)
i like the last one. How far into Development is it?
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Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
An update on this... (imgs)
Quote
We thought a bit and have decided to update the site of our game - just for you guys to know - what we're up to these days.

First of all (the most interesting news, I guess), we've just completed the demo of HomePlanet for publishers - it looks very cool and optimistic, I might say. If you are a publisher and are interested in our game, please, feel free to contact Slava Plotnikov of Russobit-M for the additional information.

For you, our friendly gamers, we've prepared a bunch of good stuff - some screens in the gallery section and pictures of the ships from the game in the ships section.

Well, that's it for now. C u and take care!


They're somewhat into production... it'll probably still  be some time before release though. I estimate spring to mid-summer next year.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
An update on this... (imgs)
I like all the pics save for the strange outline on the planets, and the HUD is fugly.
looks cool otherwise, really pretty maps :nod:
SCREW CANON!

 

Offline Gortef

  • 210
  • A meat popsicle
An update on this... (imgs)
looks promising :nod:
Habeeb it...

 
An update on this... (imgs)
wow.:yes:
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Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
An update on this... (imgs)
I've seen better, but not many.

 

Offline Redfang

  • 28
An update on this... (imgs)
Hmm, it's very nice, but some of those ships look weird, like cartoonish... :wtf:

 

Offline aldo_14

  • Gunnery Control
  • 213
An update on this... (imgs)
Wonder how moddable it'll be.......

 

Offline aldo_14

  • Gunnery Control
  • 213
An update on this... (imgs)
Quote

Characteristics of the game:

More then 20 missions, connected with a non-linear story;
More then 60 different types of spaceships, 6 of them may be controlled by the player himself;
Newton physical model of the flight;
The game has a third party force - the Confederation, which will react on the player's actions - they will fight with you or against you or even stay neutral;
The action of the game takes place in open space and on orbits of different planets;
Huge and stunning space battles - there can be more then 10 ships fighting with each other at a time;
The player will choose how to equip his ship;
The mission editor, which will come together with the game lets the gamer to add new tasks, types of weapons and ships to the original game.


I hope this game turns out to be good......maybe it could be a candidate for addition to HLP?

Not that many flyable ships or mission, though... the stats for ships fighting in a mission seems really low.  Hmm.....

 

Offline Fury

  • The Curmudgeon
  • 213
An update on this... (imgs)
You know "I've Found Her"? It's Babylon 5 freeware game, it uses same engine as Home Planet. Both games shares at least one developer...

http://ifh.firstones.com/

 

Offline Scorpius

  • Artíste
  • 26
An update on this... (imgs)
I find it kinda disappointing that only 6 craft can be piloted by the player... :doubt:
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Offline aldo_14

  • Gunnery Control
  • 213
An update on this... (imgs)
Quote
Originally posted by Mr. Fury
You know "I've Found Her"? It's Babylon 5 freeware game, it uses same engine as Home Planet. Both games shares at least one developer...

http://ifh.firstones.com/


hmm....I thought Homeplanet would use their own engine...... interesting.

 

Offline Fury

  • The Curmudgeon
  • 213
An update on this... (imgs)
Quote
Originally posted by aldo_14


hmm....I thought Homeplanet would use their own engine...... interesting.


It uses their own engine. But IFH borrowed the engine because at least one of the devs are working on both games.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
An update on this... (imgs)
Quote
Originally posted by Scorpius
I find it kinda disappointing that only 6 craft can be piloted by the player... :doubt:


bof. in FS1 I flew only the valkyrie ( save when I was forced to fly a bomber ) and the myrmidon then erynies in FS2. don't care how many ships I fly, I can't see what I fly anyway, what I want is plenty of of ships to fight, and 60 sounds about right :nod:
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
An update on this... (imgs)
Quote
Originally posted by Mr. Fury


It uses their own engine. But IFH borrowed the engine because at least one of the devs are working on both games.


Ah...makes sense.  I thought IFH was 'announced' before Homeplanet, though.  Wonder if this Russian (I think) company would revive the Into The Fire game, if given the chance and licence (well, not exactly given).

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
An update on this... (imgs)
the textures make the ships look kind of cartoony me thinks.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
An update on this... (imgs)
Considering how little difference there is between ships after a certain point (Ares and Medusa? Not really. Herc, Myrm, and Percy? Could just as easily make all that two ships. Zeus? Once again, please), six should be plenty. Take the standard range of properties- speed, maneuverability, weapon compatibility, power, and toughness. Now divide by six- that's a decent difference. Give one or two odd properties, like high speed but no maneuverability, and you're set.

Yeah, the texes look vaguely cel-shaded. The interface looks much like every space sim's I've ever seen, and pretty much like most flight sims, too.

 

Offline aldo_14

  • Gunnery Control
  • 213
An update on this... (imgs)
Granted, it's not the most stunning or original looking game, but if it's moddable, and the engine looks good enough, I'll give it a shot.  Provided, of course, the demo's fun and the reviews are generally positive.

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
An update on this... (imgs)
Actually, I thought all of that was pretty good. Space games always seem to look better cel-shaded.