Author Topic: Render; Pest Control  (Read 3807 times)

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Offline aldo_14

  • Gunnery Control
  • 213


Really just a beam test....i'll probably fiddle with the VP settings a bit more next time round.  The explosions are just lens flares....not exactly great, but i don't think I have anything better for 'em installed at the moment.  Need to touch up the lasers somehow too, but hell, it's my first attempt with max.

EDIT; the glows on the beams (warmup) seem to have mysteriously vanished...........tres bizzarre :confused:
« Last Edit: September 23, 2002, 04:16:44 pm by 181 »

 
:eek2:  oooooooo, preddy beams Aldo:yes: :nod:

better than what I can make :doubt:

Really good though, now put in a ship getting pummled by those beams :devil:

Cor

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
oh, oh, it's that one ship you were showing off in the PS internal forums
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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
the beams are good, but the laser pulses need to be white in the middle.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
must be a big pest :p
SCREW CANON!

 

Offline Gortef

  • 210
  • A meat popsicle
agreed with carl
Habeeb it...

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Carl
the beams are good, but the laser pulses need to be white in the middle.


:nod:  Good point....I thought something looked a bit off.

 

Offline Sandwich

  • Got Screen?
  • 213
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Looks Homeworld-y.
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