Originally posted by Sesquipedalian
32-bit colour isn't good enough for you, IceFire? FS2 currently uses mere 8-bit colour, allowing 256 colours per texture. 32-bit colour gives you 4 294 967 296 colours.
You understood him wrong.
He meant that 32 bit gives too slow performance for him.
32 bit is a bit sluggish indeed, hopefully DX8 improves this.
Edit: Later when we have (if we have...) both DX8 and OGL (1.2?) support, wouldn't it be necessary to include hardware acceleration settings for FRED2 as well? So you can choose between DX and OGL hardware accelerated windowed mode.
My own opinion is that even though dave said that OGL would be easier to implement, shouldn't you go with full DX8 support first? Then we have both APIs later supported in both FS2 and FRED2.
DaveB: Sorry to disturb you with my question, but do know any issues about FS2 multiplayer code and how it fares with mods? I mean, there is some crashing with mod missions in multiplayer...