Originally posted by GalacticEmperor
Hey! I've just been messing around with some modeling but I'm using TrueSpace 2 (free.) TS2 doesn't support plug-ins, so, no TrueView. How else can I do hierarchies? I'm using Sandwich's immensely useful tutorial, but without the TrueView extension I can't make seperate subobjects.
(And don't flame me and scream that I need to upgrade to TS5 or whatever. I'm going to do my best with the toold at hand, thank you very much.)
sry for being late, but GE, TS2 makes a complete mess when you name the different subobjects for instance if you call an object "turret01" and save the file, then TS2 renames the object to "turret,1". I think PCS ignores this and assignes the subobject as a turret anyway, but you would have less control over what object would be called what.
so to make sure you would have to HACK the SCN or COB file and rename turret,1 to turret01
but dont reopen it in truespace after you have hacked it.
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regarding how to do hierachies.
well first off,
you need to know how to navigate through the hierachy
start by making a box(cube), a sphere, and a cone
Try and glue them all together by selecting the Cube and pressing glue as sibling and glue on the cone and the sphere by cliking on them.
note that all three are now white
press the down arrow key once(to move one level down), now only one of them are white and the others are orange.
that means the one that are white are selected, and the others are part of that group but somewhere else in the hierachy.
now press LEFT arrow button.
now you are selecting another object or group on the same level
you can do this branching to inifinity but you dont need that.
what you need to understand is that in COBTOPOF(not the program) world everything consists of groups.
all turrets are before converting, a group.
all debris are before converting, a group.
A trick to achive this is to glue a light onto a mesh. but if you have a group that will be of several meshes that is not nescasarry. becuase when you glued them togehter you will ofcourse get a group. you just need to call the toplevel of that group the correct name.
try to distingush the differences between gluing as child
and gluing as siblings.
See how it affects the groups.
When you glue as child you will get a new top level group( and you dont want that, or you will have to do everything backwards).
I know, been there done that.
When you have glued on as sibling the toplevel group will remain the same, and it might also create a new group but only if there is no group on that level yet. and this goes for all kind of objects, regardless of type, may it be groups, meshes or lights.
thats the way you do hierachy in TS2.