First off one is on interface tables and I'm not sure if the information is hard coded or not. (I've asked some folks on this and gotten no sure answer, I'm posting out of chance that someone has done any of this. If no one has any answers I'll ask Todd to fix my pants... I mean ask Baranec about it

)
First off, is there any way to "break" the techroom in FS2 ala the demo or simply removing the "link" to it in the table files? (I've attempted the latter and it causes the mainhall to crash, the former Kazan said is probably hard coded and requires the FS2 demo .exe)
On the second, I'm rather sure that the wireframe nodes are hard coded, but can someone model up quickly a nav point model? (being a small wireframe sphere of a sort, similar to the nodes)
I myself don't have any "l33t tecknical skillz" and so can't even imagine how to pull it off.
I'm sure a nav point is possible of this sort and it would be a wonderful public mod for everyone to have acess to. (and allows for easier to impliment "waypoint patrol" missions ala Wing Commander without having to have another wing lead, or using nodes as the waypoints)
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AceStaff member FreeSpace Watch
http://freespace.volitionwatch.com/