Author Topic: DX8 branch need help  (Read 20993 times)

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Offline RandomTiger

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Fixed 16 bit, current state:


Alpha bugs ahoy!

 

Offline RandomTiger

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I think I have fixed the font and the HUD :)

Edit: Yep, its sorted.

Though we've still got the other alpha bug to sort out that leaves black around planets, messagebox, the cursor and 16 bit ani's
« Last Edit: October 14, 2002, 04:42:09 pm by 848 »

 

Offline Fry_Day

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I think I'll start looking into the code seriously. Where's the current CVS server?
Btw, the message box and planet black zones must be missed state-changes (no enabling blending (planet) or masking (message box)

 

Offline Fry_Day

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D'oh, double post

 

Offline RandomTiger

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Quote
Originally posted by Fry_Day
I think I'll start looking into the code seriously. Where's the current CVS server?
Btw, the message box and planet black zones must be missed state-changes (no enabling blending (planet) or masking (message box)


http://www.3dactionplanet.com/hlp/hosted/fsscp/

Must is a bit of a strong word. Seems likely but dont think I've missed out any state changing code, it should be working because thats the way it worked before.

Quote
Originally posted by Fry_Day

D'oh, double post

A lot of that going around at the moment.

 

Offline Fry_Day

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I kinda forgot to mention, but masking (sprites having sharp edges) is achieved by first drawing the blending the screen color with black (drawing the bitmap with the D3D comparable blending function to glBlendFunc(GL_DST_COLOR,GL_ZERO)), and then drawing again with the render state set to D3DBLEND_ONE, D3DBLEND_ONE

Edit: I used the OpenGL function there since it should be easily translated to D3D, and my knowledge of D3D syntax is even worse than my limited OpenGL knowledge

 

Offline Bobboau

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you do know that the transparency used around planets and cursors and that mesage box are all diferent to the transparency used for the hud and the other alpha blending stuff, namely it uses pure green (000,255,000) to signify total transparency, I'd look into that (and while you're looking for this might be good to keep an eye out for the ND stuff) to see were it assigns transparency.
Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline RandomTiger

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Its picking up the green and making it alpha correctly, whats ND stuff?

 

Offline Bobboau

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NonDarkening, I don't know if there's any way to get that working at all in D3D though
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

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its some glide thing, if i knew any i'd probably look at it.
Offically approved by Ebola Virus Man :wtf:
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phreak317#7583 - discord

 

Offline Solatar

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Quote
Originally posted by Stealth
hahahahahaha
check out Hades' signiture:



he's telling the newbies to go to a URL, but he doesn't even know how to correctly make it a link HAHAHAHHAHAHAHA n00b ;) lol
j/k


OT-

Newbie site, newbie link. :rolleyes:

EDIT: Just to put in my two cents. In case you were wondering ( probably not ) HUD, and nebulas use black as transparent, and cursors, mainhall anims, and planets use pure green. It seems that you could use either black or green for transparent on backgrounds. Or maybe it is green for planets, and black for nebs.
« Last Edit: October 21, 2002, 08:35:25 pm by 691 »

 

Offline RandomTiger

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Current bugs:

[l]1. Remaining alpha bug (cursor, messagebox, planet, etc)[/l]
[l]2. Nebula no fog and lack of ship trails[/l]
3. Crashes when switching
[l]4. When lucifer ani plays it looks odd (small)[/l]
[l]5. I need to sortout the rest of the texture system[/l]

This sub-project as definately lost its momentum but still, its not far off completion.
« Last Edit: November 10, 2002, 09:14:13 am by 848 »

 

Offline Raven2001

  • Machina Terra Reborn
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Don't give up dude!!! I have great faith in you :) And the rest of the team btw

When you finish the DX8 convertion, you will open brand new doors... erm I mean subspace tunnels, to other fantastic things... keep it up :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline RandomTiger

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Bug 4 is really part of bug 1.
Getting 5 done could give me an oppertunity to fix 1.

I have an angle of 3, I just need someone to take a look at 2 which might not strictly speaking be a DX bug but just some engine bug thats popped up or been introduced.

 

Offline RandomTiger

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ALPHA BUG DOWN, REPEAT ALPHA BUG DOWN!
« Last Edit: November 02, 2002, 07:54:48 am by 848 »

 

Offline IPAndrews

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Nice going RT.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline IceFire

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Sweet!  Sounds like its coming along very nicely!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

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what is #3, what is it switching?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline RandomTiger

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crashes if you alt tab or another program maximises its self, not good cos thats what may video playing code sadly needs to do.

Bob, did you get my e-mail?

I need help from any coder whos willing, you shouldnt need to know anything about DX8. One bug requires you to find what should be a small mistake and the other one requires Win32 experience.

Please help and we can get this finished off!
« Last Edit: November 05, 2002, 04:21:08 am by 848 »

 

Offline wamingo

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Tried out the DX8 build now... Played several missions and found no crashes or oddities... seems you guys know your stuff :)

Will alt+tab ability come back?
I'd appreciate it a lot if it was possible as I use it all the time :)

I feel loading time has gone up a notch, especially during start and exit of the game. It's not horrible though. Just that the loading times actually felt faster on my old 500mhz... Perhaps MHz has nothing to do with it, I wouldn't know.

However it seems like the mouse lag in the menu's I had in the original and the old opensource-build is virtually gone. That was nice.

geforce2 GTS 32mb, AMD-1800XP, 512mb pc2100.



hope this was the right thread to post those thoughts...